//************************************************* // // Keep in mind this was done before jQuery existed // Was my first JavaScript adventure // //************************************************* function Archtype(id,name,desc) { this.id=id; this.name=name; this.desc=desc; } function PowerSet(id,name,desc,powers) { this.id=id; this.name=name; this.desc=desc; this.powers=powers; } function Power(id,name,desc,mods,level) { this.id=id; this.name=name; this.desc=desc; this.mods=mods; this.level=level; } function assignPowerSets(new_id) { archtype_id=new_id; // Clear prim/sec combo boxes, just in case for (x=document.myBuild.ppower.options.length-1;x>0;x--) { document.myBuild.ppower.options[x]=null; } for (x=document.myBuild.spower.options.length;x>0;x--) document.myBuild.spower.options[x]=null; switch (new_id) { case -1: break; case '1': // Blaster p_powerSet=new Array(5); p_powerSet[1]=new PowerSet(1,"Assault Rifle","The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes.",""); p_powerSet[1].powers=new Array(9); p_powerSet[1].powers[1]=new Power(1,"Burst","Quickly fires a burst or rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce targets defense.","",1); p_powerSet[1].powers[2]=new Power(2,"Buckshot","Good at close range. Fires a cone of buckshot pellets and can knock some foes down.","",1); p_powerSet[1].powers[3]=new Power(3,"M30 Grenade","Launches an M30 grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back.","",2); p_powerSet[1].powers[4]=new Power(4,"Bean Bag","Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.","",6); p_powerSet[1].powers[5]=new Power(5,"Tranquilizer","The Tranquilizer Dart can put most targets to Sleep for quite a while. Tougher foes require multiple darts. Tranquilized foes will remain asleep until the Tranquilizer wears off, or if they are disturbed. This lightweight dart can travel a great distance. Like most sniper attacks, you must take your time at aim, so this attack can be interrupted.","",8); p_powerSet[1].powers[6]=new Power(6,"Sniper Rifle","Sniper Rifle is a powerful piece of hardware. It is very accurate and has very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted.","",12); p_powerSet[1].powers[7]=new Power(7,"Flamethrower","Spews forth a cone of flames from underneath the barrel of your Assault Rifle and sets foes on fire. Very accurate and very deadly at medium range.","",18); p_powerSet[1].powers[8]=new Power(8,"Ignite","Sprays a targeted location with accelerant from your flamethrower to ignite the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.","",26); p_powerSet[1].powers[9]=new Power(9,"Full Auto","Opens up your Assault Rifle on full auto to lay down a massive spray of bullets at your target. Although very Slow to reload, damage from this attack is massive as you shred all targets within the narrow cone, and there is a chance you may land a lucky shot for extra damage.","",32); p_powerSet[2]=new PowerSet(2,"Electrical Blast","Electrical Blast endows the Hero with various ranged electrical attack powers. Electrical powers can drain the Endurance and can often temporarily halt the Endurance Recovery Rate of a target. This is not as useful against weaker foes like minions, but can be quite effective against higher level foes and Bosses.",""); p_powerSet[2].powers=new Array(9); p_powerSet[2].powers[1]=new Power(1,"Charged Bolts","The Hero can quickly hurl small bolts of electricity at foes dealing some damage and draining some Endurance. Charged Bolts deals light damage but recharges quickly.","",1); p_powerSet[2].powers[2]=new Power(2,"Lightning Bolt","The Hero can send a large blast of electrical energy at a foe dealing moderate damage and draining some Endurance. Lightning Bolt dealt deals more damage than Charged Bolts but recharges more Slowly.","",1); p_powerSet[2].powers[3]=new Power(3,"Ball Lightning","Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.","",2); p_powerSet[2].powers[4]=new Power(4,"Short Circuit","Releases a burst of electrical energy around the caster shocking all nearby foes. Deals little damage, but it drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. A must-have power, as Short Circuit is very effective when used with your other Endurance draining powers.","",6); p_powerSet[2].powers[5]=new Power(5,"Aim","Greatly increase the accuracy of your attacks for a few seconds. Slightly increases damage.","",8); p_powerSet[2].powers[6]=new Power(6,"Zapp","A focused electrical blast that can travel great distances with high accuracy. Zapp is an Electric Blast power, and will drain Endurance, but it is also a sniper attack, and like most sniper attacks, this power is best fired from a distance as it can be interrupted.","",12); p_powerSet[2].powers[7]=new Power(7,"Tesla Cage","Tesla Cage confines the target in electrical prison. The target is overwhelmed by the electrical change and is left helpless. However, disturbing the victim can disperse the electrical charge, which will free the victim from the cage. Tesla Cage deals minimum damage.","",18); p_powerSet[2].powers[8]=new Power(8,"Voltaic Sentinel","The Hero can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this field risk serious injury.","",26); p_powerSet[2].powers[9]=new Power(9,"Thunderous Blast","The Hero hurls in tremendously powerful bolt of lightning at a target that devastates all nearby foes. Thunderous Blast deals massive damage and Endurance Drain to all nearby foes, although the damage does vary. Activating this power cost a lot of the Hero’s Endurance, and afterwards leaves him drained, Disoriented and unable to recover any Endurance for a while.","",32); p_powerSet[3]=new PowerSet(3,"Energy Blast","Energy Blast allows the Hero to send bolts of energy at foes, with a tendency to send them flying.",""); p_powerSet[3].powers=new Array(9); p_powerSet[3].powers[1]=new Power(1,"Power Bolt","A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage","",1); p_powerSet[3].powers[2]=new Power(2,"Power Blast","A much more powerful, yet Slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.","",1); p_powerSet[3].powers[3]=new Power(3,"Energy Torrent","Energy Torrent unleashes a cone of powerful energy that.can smash foes and send them flying.","",2); p_powerSet[3].powers[4]=new Power(4,"Power Burst","A short range, but devastating attack","",6); p_powerSet[3].powers[5]=new Power(5,"Sniper Burst","A focused blast that can travel great distances with high accuracy. This is a sniper attack, and like most sniper attacks, this power is best fired from a distance as it can be interrupted.","",8); p_powerSet[3].powers[6]=new Power(6,"Aim","Greatly increase the accuracy of your attacks for a few seconds. Slightly increases damage.","",12); p_powerSet[3].powers[7]=new Power(7,"Power Push","This ranged attack deals little damage, but sends the target flying for a great distance.","",18); p_powerSet[3].powers[8]=new Power(8,"Explosive Blast","Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.","",26); p_powerSet[3].powers[9]=new Power(9,"Nova","The Hero explodes in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power cast a lot of the Hero’s Endurance, and afterwards leaves him drained, Disoriented and unable to recover any Endurance for a while.","",32); p_powerSet[4]=new PowerSet(4,"Fire Blast","Fire Blast allows the hero to blast fire at foes, with a tendency to set them ablaze for added damage.",""); p_powerSet[4].powers=new Array(9); p_powerSet[4].powers[1]=new Power(1,"Flares","A quick attack that throws Flares at the target. Little damage, but very fast.","",1); p_powerSet[4].powers[2]=new Power(2,"Fire Blast","Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.","",1); p_powerSet[4].powers[3]=new Power(3,"Fire Ball","A Fireball consumes a targeted foe, and any other enemy, in a tight radius. Anyone in that area is burned and damaged over a short period of time.","",2); p_powerSet[4].powers[4]=new Power(4,"Rain of Fire","Summons a Fire Storm over a targeted location to that burns foes over a large area.","",6); p_powerSet[4].powers[5]=new Power(5,"Fire Breath","The Hero breathes forth a cone of fire that burns all foes within it’s narrow cone. Very accurate and very deadly at medium range.","",8); p_powerSet[4].powers[6]=new Power(6,"Aim","Greatly increase the accuracy of your attacks for a few seconds. Slightly increases damage.","",12); p_powerSet[4].powers[7]=new Power(7,"Blaze","A short range but devastating flame attack.","",18); p_powerSet[4].powers[8]=new Power(8,"Blazing Bolt","A long-range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to hit, but is best fired from a distance as it can be interrupted.","",26); p_powerSet[4].powers[9]=new Power(9,"Inferno","Unleashes a massive fiery explosion around the Hero to decimate all nearby enemies, and sets them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power cast a lot of the Hero’s Endurance, and afterwards leaves him drained, Disoriented and unable to recover any Endurance for a while.","",32); p_powerSet[5]=new PowerSet(5,"Ice Blast","Ice Blast allows the Hero to send bolts of cold at foes, with a tendency to Slow their attacks",""); p_powerSet[5].powers=new Array(9); p_powerSet[5].powers[1]=new Power(1,"Ice Bolt","Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe’s attacks for a time. Fast, but little damage.","",1); p_powerSet[5].powers[2]=new Power(2,"Ice Blast","Ice Blast hurls shards of ice at foes and Slows their attacks for a time. Slower recharge than Ice Bolt, but more damage.","",1); p_powerSet[5].powers[3]=new Power(3,"Frost Breath","Unleashes a cone of frosty breath that can Slow your opponent. Very accurate and very deadly at medium range.","",2); p_powerSet[5].powers[4]=new Power(4,"Aim","Greatly increase the accuracy of your attacks for a few seconds. Slightly increases damage.","",6); p_powerSet[5].powers[5]=new Power(5,"Freeze Ray","Although this power deals very little damage, the Freeze Ray encases your foe in a shard of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked.","",8); p_powerSet[5].powers[6]=new Power(6,"Ice Storm","Shred your foes with this Ice Storm. Lots of damage in a large area.","",12); p_powerSet[5].powers[7]=new Power(7,"Bitter Ice Blast","A Slower yet more powerful version of the Ice Blast, Bitter Ice Blast deals much more damage and can also reduces your enemy’s chance to hit.","",18); p_powerSet[5].powers[8]=new Power(8,"Bitter Freeze Ray","This power can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and Slowed. Bitter Freeze Ray deals minimal damage.","",26); p_powerSet[5].powers[9]=new Power(9,"Blizzard","The Massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area and reduce their chances to hit. Activating this power cast a lot of the Hero’s Endurance, and afterwards leaves him drained, Disoriented and unable to recover any Endurance for a while.","",32); s_powerSet=new Array(5); s_powerSet[1]=new PowerSet(1,"Energy Maniuplation","Energy Manipulation allows the Hero to channel energy to deliver deadly blows as well as focus his power to increase his abilities.",""); s_powerSet[1].powers=new Array(9); s_powerSet[1].powers[1]=new Power(1,"Power Thrust","A focused attack that violently shoved the target and sends him flying. Deals minimal damage, but can be very effective.","",1); s_powerSet[1].powers[2]=new Power(1,"Energy Punch","Powerful focused punch that may Disorient your opponent!","",2); s_powerSet[1].powers[3]=new Power(1,"Build Up","Greatly boosts your attacks for a few seconds. Slightly increases accuracy.","",4); s_powerSet[1].powers[4]=new Power(1,"Bone Smasher","The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.","",10); s_powerSet[1].powers[5]=new Power(1,"Conserve Power","The Hero can focus for a moment to Conserve his Endurance. After activating this power, the Hero uses less Endurance for all his other powers for a while. Conserving such Energy is very difficult, and this power takes a very long time to recharge.","",16); s_powerSet[1].powers[6]=new Power(1,"Stun","Stun blow deals a little bit of damage, but Disorients its target a whole lot. This attack can Disorient most opponents.","",20); s_powerSet[1].powers[7]=new Power(1,"Power Boost","Greatly boosts the secondary effects of your powers. Your powers Disorient, Hold, and Immobilize longer. Knockback distance is increased and much more. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.","",28); s_powerSet[1].powers[8]=new Power(1,"Boost Range","The Hero can his power to increase the range of his next few attacks.","",25); s_powerSet[1].powers[9]=new Power(1,"Total Focus","A Slow and incredibly devastating attack of focused power deals massive damage and will knock out most opponents. However the attack weakens the Hero and leaves him Disoriented for a short while as well.","",38); s_powerSet[2]=new PowerSet(2,"Electricity Manipulation","Electricity Manipulation empowers the Hero with various melee electrical attack and support powers. Electricity Manipulation powers can drain the Endurance and can often temporarily halt the Endurance Recovery Rate of a target.",""); s_powerSet[2].powers=new Array(9); s_powerSet[2].powers[1]=new Power(1,"Electric Fence","Surrounds and Immobilizes a single target an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.","",1); s_powerSet[2].powers[2]=new Power(2,"Charged Brawl","The Heroes fists become electrically charged and the energy is released when this powerful punch is delivered. Charged Brawl can drain some Endurance.","",2); s_powerSet[2].powers[3]=new Power(3,"Lightning Field","While active, the Hero emits a storm of electricity around himself that constantly damages all nearby foes.","",4); s_powerSet[2].powers[4]=new Power(4,"Havok Punch","The Havok Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Also drains more Endurance.","",10); s_powerSet[2].powers[5]=new Power(5,"Build Up","Greatly boosts your attacks for a few seconds. Slightly increases accuracy.","",16); s_powerSet[2].powers[6]=new Power(6,"Lightning Clap","The Hero can clap his hands together to release a violent Lightning Clap. The Lightning Clap can knockdown most nearby foes and many of those knocked down may be Disoriented. Lightning Clap deals no damage.","",20); s_powerSet[2].powers[7]=new Power(7,"Thunder Strike","A massive attack. The Hero smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.","",28); s_powerSet[2].powers[8]=new Power(8,"Power Sink","Power Sink drains energy directly from the bodies of all nearby foes, draining their Endurance. Each foe the Hero draws Endurance from increases the Hero's own Endurance. If there are no foes within range, the Hero will not gain any Endurance.","",25); s_powerSet[2].powers[9]=new Power(9,"Shocking Grasp","Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is helpless and unable to defend himself. Shocking grasp also drains a significant amount of Endurance from the target.","",38); s_powerSet[3]=new PowerSet(3,"Fire Manipulation","Fire Manipulation allows the Hero to surround himself in various manifestations of fire and flames to assault and burn nearby foes. Fire Manipulation powers tends to set foes ablaze for added damage.",""); s_powerSet[3].powers=new Array(9); s_powerSet[3].powers[1]=new Power(1,"Ring of Fire","Immobilize your target in a Ring Of Fire. Deals some damage over time. Useful for keeping villains at bay.","",1); s_powerSet[3].powers[2]=new Power(2,"Fire Sword","The Hero can summon a fire sword that sets foes ablaze. Successful attacks will do some additional damage over time.","",2); s_powerSet[3].powers[3]=new Power(3,"Combustion","The Hero violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.","",4); s_powerSet[3].powers[4]=new Power(4,"Fire Sword Circle","The hero swirls a fiery sword about himself, slashing and burning all enemies nearby.","",10); s_powerSet[3].powers[5]=new Power(5,"Build Up","Greatly boosts your attacks for a few seconds. Slightly increases accuracy.","",16); s_powerSet[3].powers[6]=new Power(6,"Blazing Aura","While active, the Hero is surrounded by flames that continuously burn all foes that attempt to enter melee range.","",20); s_powerSet[3].powers[7]=new Power(7,"Consume","The Hero can Consume some fuel from his nearby enemies to recover Endurance.","",28); s_powerSet[3].powers[8]=new Power(8,"Burn","The Hero can ignite the ground beneath him, but the fires burn out quickly. The Flames are hot enough to allow the Hero to Burn through most Immobilization effects. Foes that enter the flames that are left behind will take severe damage. The Hero can Burn multiple patches but the Endurance cost is high.","",25); s_powerSet[3].powers[9]=new Power(9,"Hot Feet","While active, the Hero heats the earth in a large area around him, Slowing the movement and attack rate of nearby foes, and dealing some damage over time.","",38); s_powerSet[4]=new PowerSet(4,"Gadgets","Gadgets are devices and equipment the Hero can use in a combat situation. They are gears the strategic Hero would use to gain a tactical advantage. Traps, non lethal munitions, and demolitions are the kind of Gadgets available in this power set.",""); s_powerSet[4].powers=new Array(9); s_powerSet[4].powers[1]=new Power(1,"Web Grenade","Upon impact, the Web Grenade expels a strong tenuous and very sticky substance that can immobilize most targets. This non lethal device deals no damage and does not prevent targets from attacking, although their attack rate is reduced. The Web can bring down flying entities and halts jumping.","",1); s_powerSet[4].powers[2]=new Power(2,"Caltrops","Tosses a handful of caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage.","",2); s_powerSet[4].powers[3]=new Power(3,"Taser","The Taser is basically a stun gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage.","",4); s_powerSet[4].powers[4]=new Power(4,"Targeting Drone","When this small device is activated, the small Targeting Drone hovers just over the Heroes shoulder and emits tiny, yet brilliant Laser Sights. The Lasers can dramatically improve accuracy. This is a Toggle power and must be activated and deactivated manually. Like all Toggle powers, while active, the Laser Site drains endurance.","",10); s_powerSet[4].powers[5]=new Power(5,"Smoke Grenade","The smoke Grenade envelopes all those in the affected area in a cloud of smoke. The villains are so blinded by smoke that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, however they will suffer a penalty To Hit.","",16); s_powerSet[4].powers[6]=new Power(6,"Cloaking Device","The Cloaking Device allows the Hero to become partially invisible. A Cloaked Hero can only be seen at very close range. The Hero can also attack if he wishes, however, if he does so, he will be discovered. Even if discovered, the Hero is still hard to see and has a bonus to defense, although his movement speed is reduced.","",20); s_powerSet[4].powers[7]=new Power(7,"Trip Mine","The Hero can place a Trip Mine on the ground. Any foes that pass within a few feet of the Trip Mine will set it off. The resulting explosion is large, and can severely damage all nearby foes and send them flying. The Trip Min is small, and almost impossible to detect, however it is fragile and may be set off by an enemy’s explosion. Even if destroyed, the Trip Mine will still detonate.","",28); s_powerSet[4].powers[8]=new Power(8,"Time Bomb","The Hero can place a Time Bomb on the ground. The Time Bomb will detonate 1 5 seconds after being placed. The resulting explosion is massive, and can devestate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect, however it is fragile and may be set off by an enemies explosion. Even if destroyed, the Bomb will still detonate.","",25); s_powerSet[4].powers[9]=new Power(9,"Auto Turret","The Hero can place a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with the latest tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or is out of range. The Turret is armored, but can be destroyed.","",38); s_powerSet[5]=new PowerSet(5,"Ice Manipulation","Ice Manipulation allows the hero to surround himself in various manifestations of ice and cold to assault and freeze nearby foes. Ice Manipulation powers can slow an opponent.",""); s_powerSet[5].powers=new Array(9); s_powerSet[5].powers[1]=new Power(1,"Chillblain","Immobilize your target in an icy trap. Deals some damage over time and slightly Slows the targets attack speed. Useful for keeping villains at bay.","",1); s_powerSet[5].powers[2]=new Power(2,"Frozen Fists","Frozen Fists is a quick melee attack that deals light damage. Frozen Fists engulfs the Heroes hands in ice that chills villains. The target attack speed is slightly Slowed.","",2); s_powerSet[5].powers[3]=new Power(3,"Ice Sword","The Hero can summon an ice sword that deals above average damage and can Slow foes attack speed.","",4); s_powerSet[5].powers[4]=new Power(4,"Chilling Embrace","While active, the Hero dramatically drops the temperature around him, Slowing all nearby foes attack rate and movement speed.","",10); s_powerSet[5].powers[5]=new Power(5,"Build Up","Greatly boosts your attacks for a few seconds. Slightly increases accuracy.","",16); s_powerSet[5].powers[6]=new Power(6,"Ice Patch","The ground beneath the Heroes feet becomes frozen and quite slippery. Any foes that step on this Ice Patch will likely slip and fall down until the Ice Patch melts.","",20); s_powerSet[5].powers[7]=new Power(7,"Shiver","The Hero blasts forth a wide cone of chilling air that dramatically Slows the movement and attack rate of nearby foes.","",28); s_powerSet[5].powers[8]=new Power(8,"Freezing Touch","Freezing Touch draws all the heat from a single target, freezing him in his tracks and encasing him in ice. The victim can be attacked and will remain frozen and helpless. Freezing touch deal minimal damage.","",25); s_powerSet[5].powers[9]=new Power(9,"Frozen Aura","The Hero violently draws off all the heat around him freezing all nearby foes in their tracks and encasing them in ice. The ice is fragile, however, and the victims can break free if they are disturbed. Frozen Aura deal no damage.","",38); break; case '2': //Controller p_powerSet=new Array(6); p_powerSet[1]=new PowerSet(1,"Earth Control","The Hero can control the forces of the Earth. He can manipulate earth and stone to defeat his foes. Being of the Earth, many of these powers need to be performed near the ground.",""); p_powerSet[1].powers=new Array(9); p_powerSet[1].powers[1]=new Power(1,"Stone Prison","Immobilizes a single target within an earthy formation. Deals some crushing damage over time as it Immobilizes the target. Some more resilient foes may require multiple attacks to immobilize. Stone Prison can also reduce a targets defense.","",1); p_powerSet[1].powers[2]=new Power(2,"Stone Cages","Immobilize a group of foes within earthly formations. Deals some crushing damage over time as it Immobilizes the targets. Slower and less damage than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a targets defense.","",1); p_powerSet[1].powers[3]=new Power(3,"Fossilize","Encases a single target within solid stone! The stone slowly crushed the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.","",2); p_powerSet[1].powers[4]=new Power(4,"Quicksand","The Hero can cause the ground to go viscose like Quicksand at a targeted location. Any foes that pass through the Quicksand will becomes snared and their movement dramatically Slowed.","",6); p_powerSet[1].powers[5]=new Power(5,"Salt Crystals","Attempts to encrust all foes within a large area around the caster in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will break free if attacked.","",8); p_powerSet[1].powers[6]=new Power(6,"Stalagmites","The Hero can cause Stalagmites to erupt around an enemy target and all nearby foes. The Stalagmites deal minimal lethal damage, but can seriously Disorient all affected targets for a good while.","",12); p_powerSet[1].powers[7]=new Power(7,"Earthquake","The Hero can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.","",18); p_powerSet[1].powers[8]=new Power(8,"Volcanic Gasses","The Hero taps into the geothermal power of the earth and focuses it at a targetted location. Foes that Pass through the region will take minor fire damage, however they may also pass near a thermal vent. If they do, they will be overcome with a burst of Volcanic Gas, leaving them choking and helpless.","",26); p_powerSet[1].powers[9]=new Power(9,"Animate Stone","Earth and Stone coalesce together to form an incredibly tough and powerful, yet slow, entity to attack your foes. The Animated Stone is not alive and thus immune to psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effect. The entity will last quite a while, will follow you and can be healed and buffed like any teammate.","",32); p_powerSet[2]=new PowerSet(2,"Fire Control","The Hero can Control the essence of Fire to entrap, scorch, and manipulate his foes with smoke and flame.",""); p_powerSet[2].powers=new Array(9); p_powerSet[2].powers[1]=new Power(1,"Ring of Fire","Immobilizes your target in a Ring of Fire. Deals Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.","",1); p_powerSet[2].powers[2]=new Power(2,"Fire Cages","Immobilize a group of foes in Fire Cages. Deals Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is Slower and less damage than Ring of Fire, but can capture multiple targets.","",1); p_powerSet[2].powers[3]=new Power(3,"Char","Incapacitates a targeted foe at a distance by Charring him with smoldering soot and cinders.","",2); p_powerSet[2].powers[4]=new Power(4,"Smoke","Covers a targeted foe, and all other foes around the target in clouds of Smoke. The villains are so blinded by smoke that they can hardly see a thing. Most villans will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, however they will suffer a penalty To Hit.","",6); p_powerSet[2].powers[5]=new Power(5,"Hot Feet","While active, the Hero heats the earth around him, Slowing the movement and attack rate of nearby foes, and dealing some damage over time.","",8); p_powerSet[2].powers[6]=new Power(6,"Flashfire","The Hero casts forth Flashfire at his foes to Disorient them and deal some damage over time.","",12); p_powerSet[2].powers[7]=new Power(7,"Cinders","Incapacitates a group of villains at a distance by whirling Cinders around them.","",18); p_powerSet[2].powers[8]=new Power(8,"Bonfire","Drops a burning fire on the ground that knocks back and burns any foes that try to pass through it.","",26); p_powerSet[2].powers[9]=new Power(9,"Fire Imps","Summons 3 to 6 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most rudimentary instincts. Fire Imps will fight by your side quite a while and can be healed and buffed like any teammate.","",32); p_powerSet[3]=new PowerSet(3,"Gravity Control","This power set allow the Hero manipulate the forces of gravity to control his foes. There is little defense to Gravity Powers.",""); p_powerSet[3].powers=new Array(9); p_powerSet[3].powers[1]=new Power(1,"Crush","Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power deals some crushing damage over time and can slow the movement of targets that escape.","",1); p_powerSet[3].powers[2]=new Power(2,"Lift","Negates the gravity around a single target, violently sends a villain straight up into the air, then slams them on the floor for smashing damage. If the target is flying, he will not take falling damage.","",1); p_powerSet[3].powers[3]=new Power(3,"Gravity Distortion","Causes a single foe to experience an intensely misshapen gravitational field, rendering them unable to take any action. Gravity Distortion deals smashing damage to the target.","",2); p_powerSet[3].powers[4]=new Power(4,"Propel","The Hero can open up a portal and pull in a heavy object that he can then levitate and propel at foes!","",6); p_powerSet[3].powers[5]=new Power(5,"Crushing Field","Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing field can also bring down flying entities. Slower and less damage than Crush, but can capture multiple targets. Crushing Field can slow the movement of some targets that escape.","",8); p_powerSet[3].powers[6]=new Power(6,"Dimension Shift","The Heroes mastery of gravity allows the interchanging of dimensions such that the target teammate becomes out of sync with reality. Essentially, your teammate becomes completely intangible, is hard to see, and cannot affect or be affected by those in normal space.","",12); p_powerSet[3].powers[7]=new Power(7,"Gravity Distortion Field","Creates a large intensely misshapen gravity field that encompasses several foes, rendering them unable to take any action.","",18); p_powerSet[3].powers[8]=new Power(8,"Fold Space","The Hero can warp gravity to Fold Space in order to regroup the team. All teammates within 10,000 feet, and on the same map, will be teleported next to you. The Hero can also rescue a fallen Teammates that may be in a hostile or inaccessible location, as long as they are on the same map. This process can leave your teammates Disoriented for a brief time. This power costs most of the casters Endurance and can be interrupted.","",26); p_powerSet[3].powers[9]=new Power(9,"Wormhole","The Hero opens a Wormhole behind a targeted foe, and violently pushes his through. The victim is sent flying out the other end of the Wormhole and is left Disoriented. The location of the destination end of the Wormhole is determined by the Hero, and may be placed high in the air, or over the end of a cliff if desired. More powerful foes may be resistant to the wormhole effects.","",32); p_powerSet[4]=new PowerSet(4,"Icy Control","The Hero can draw the heat out of the moister in the air to create Icy formations. The Hero can control the ice with remarkable precision to dominate his foes.",""); p_powerSet[4].powers=new Array(9); p_powerSet[4].powers[1]=new Power(1,"Chillblain","Immobilize your target in an icy trap. Deals some damage over time and slightly Slows the target movement and attack speed.","",1); p_powerSet[4].powers[2]=new Power(2,"Frost Bite","Immobilizes a group of foes in icy traps. Deals minimal damage over time and slightly Slows the targets. Slower and less damage than chilblain, but can capture multiple targets. More resilient foes may be slowed.","",1); p_powerSet[4].powers[3]=new Power(3,"Block of Ice","The Hero can Freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some Cold damage.","",2); p_powerSet[4].powers[4]=new Power(4,"Arctic Air","Hides the Hero and all his nearby teammates in a fog of Artic Air. It does not make the Hero and his allies invisible, but it makes them much harder to see as long as you don't get too close or don't attack. Even if discovered, Artic Air grants a bonus to Defense. Artic Air reduces the caster's movement speed.","",6); p_powerSet[4].powers[5]=new Power(5,"Shiver","The Hero blasts forth a wide cone of chilling air that dramatically Slows the movement and attack rate of nearby foes.","",8); p_powerSet[4].powers[6]=new Power(6,"Ice Slick","Drops a large patch of ice at a targeted area which causes all foes that pass through it to loose their footing. Those caught in the Ice Slick move dramatically Slower and tend to fall down.","",12); p_powerSet[4].powers[7]=new Power(7,"Flash Freeze","The Hero quickly and violently Flash Freezes a large patch of ground beneath a targeted foe, instantly forming dozens of cold and deadly ice shards that damage all foes trapped inside. The victims are then left trapped in the icicles. The icicles, however, are fragile, and the foes can break free if disturbed. Only targets near the ground can be affected.","",18); p_powerSet[4].powers[8]=new Power(8,"Glacier","The Hero can freeze all foes around him in Blocks of Ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed are slowed for a while. This powere can only be cast near the ground.","",26); p_powerSet[4].powers[9]=new Power(9,"Jack Frost","The Hero Summons one very powerful ice entity to a targeted location. Jack Frost possesses several ice powers to attack any nearby foes. Jack Frost is not alive, and merely animated ice. Jack Frost will fight by your side for quite a while and can be healed and buffed like any teammate.","",32); p_powerSet[5]=new PowerSet(5,"Illusion Control","The Hero can manifest all sorts of Illusions and manipulate light to aid his allies and deceive his foes.",""); p_powerSet[5].powers=new Array(9); p_powerSet[5].powers[1]=new Power(1,"Spectral Wounds","Spectral Wounds convince the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.","",1); p_powerSet[5].powers[2]=new Power(2,"Blind","Painfully Blinds a single targeted foe so severely, that he is rendered helpless, and unable to defend himself. Blind is so bright, however, that additional foes that are very near the target may also be blinded, although they will not take any damage, and attacking them will break them free from the effects.","",1); p_powerSet[5].powers[3]=new Power(3,"Deceive","Deceives a targeted villain to believe his friends are not who they appear and tricks him to ignore you and attack his own allies! If you Decieve a target before your foes see you, they wont even notice your presence. Very powerful, however the Hero will not get any experience for any targets the Confused foe defeats.","",2); p_powerSet[5].powers[4]=new Power(4,"Flash","Generates a brilliant flash of light around the Hero that blinds foes around the caster. Flashed foes are rendered helpless, and unable to defend themselves.","",6); p_powerSet[5].powers[5]=new Power(5,"Invisibility","The Hero bends light around himself to become completely invisible. While this toggle power is active, the Hero is all but impossible to detect, and has a high defense bonus. However, while Invisible, the Hero cannot attack, and can only cast powers that affect himself.","",8); p_powerSet[5].powers[6]=new Power(6,"Group Invisibility","Makes all teammates around the Hero Invisible. This power does not make you, the casting Hero, Invisible. Invisible Teammates are almost impossible to be detected, but even if discovered, Group Invisibility grants a bonus to Defense.","",12); p_powerSet[5].powers[7]=new Power(7,"Phantom Army","Manifests at least 2-4 Phantom Hero on a targeted foe. These Phantoms are not real, and cannot be destroyed, but their attacks are similar to Spectral Wounds. That is, they do damage, but the damage is illusionary, and if the victim survives long enough, the illusion will fade and most of the wounds will heal. Phantom Heroes are short lived and cannot be buffed or Healed.","",18); p_powerSet[5].powers[8]=new Power(8,"Spectral Terror","The Hero creates an illusion of unspeakable Terror. The manifestation is so horrible that all foes run away from it in Fear and will not return until the illusion is gone.","",26); p_powerSet[5].powers[9]=new Power(9,"Phantasm","The Hero manifests a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The Duplicates attack powers are similar to Spectral Wounds, although all of the damage they deal will heal. The Phantasm can be healed and buffed.","",32); p_powerSet[6]=new PowerSet(6,"Mind Control","Mind Control description.",""); p_powerSet[6].powers=new Array(9); p_powerSet[6].powers[1]=new Power(1,"Mesmerize","Very deadly! Mesmerize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.","",1); p_powerSet[6].powers[2]=new Power(2,"Levitate","Violently sends a villain straight up into the air, then slams them on the floor for smashing damage. If the target is flying, he will not take falling damage.","",1); p_powerSet[6].powers[3]=new Power(3,"Dominate","Painfully Tear at the mind of a single target foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.","",2); p_powerSet[6].powers[4]=new Power(4,"Confuse","Confuses a single foe to ignore you and attack his own allies! If you Confuse a target before your foes see you, they wont even notice your presence. Very powerful, however the Hero will not get any experience for any targets the Confused foe defeats.","",6); p_powerSet[6].powers[5]=new Power(5,"Mass Hypnosis","Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets wont even be aware of your presence.","",8); p_powerSet[6].powers[6]=new Power(6,"Telekinesis","Activate this power to give a selected ally the ability to fly for a brief time. This power should be performed away from combat as it can be interrupted.","",12); p_powerSet[6].powers[7]=new Power(7,"Total Domination","Tear at the mind of a group of foes around one targeted foe. Total domination renders its victims helpless, as they are lost in their own mind and unable to defend themselves.","",18); p_powerSet[6].powers[8]=new Power(8,"Terrify","This mental power strikes Fear at foes within a cone area in front of the Controller and causes them to run away in terror.","",26); p_powerSet[6].powers[9]=new Power(9,"Mass Confusion","The most powerful Mental Power. Mass Confusion creates chaos within a group of foes. All foes within the affected area will turn and attack each other, ignoring the Hero. Very powerful, however the Hero will not get any experience for any targets the Confused foe defeats.","",32); s_powerSet=new Array(5); s_powerSet[1]=new PowerSet(1,"Empathy","Empathy gives the Hero the ability to heal and aid himself and his allies.",""); s_powerSet[1].powers=new Array(9); s_powerSet[1].powers[1]=new Power(1,"Healing Aura","Healing Aura restores some health to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.","",1); s_powerSet[1].powers[2]=new Power(2,"Heal Other","Heals a single targeted Hero ally.","",2); s_powerSet[1].powers[3]=new Power(3,"Absorb Pain","This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. Absorbing someone's pain can be quite dramatic, and afterwards you will be unable to heal your own wounds by any means for a short while.","",4); s_powerSet[1].powers[4]=new Power(4,"Resurrect","Revive a fallen Hero with full Hit Points, but no Endurance. This power should be performed away from combat as it can be interrupted.","",10); s_powerSet[1].powers[5]=new Power(5,"Clear Mind","Frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a good while.","",16); s_powerSet[1].powers[6]=new Power(6,"Fortitude","Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target Hero will even take less damage from those few attacks that do hit him. Fortitude even protects the target Hero from psionic attacks and damage.","",20); s_powerSet[1].powers[7]=new Power(7,"Recovery Aura","The Recovery Aura dramatically increases the Endurance Recovery rate of all nearby Heroes for a limited time. Emitting this Aura costs the caster a lot of Endurance, and this power takes a long time to recharge.","",28); s_powerSet[1].powers[8]=new Power(8,"Regeneration","The Regeneration Aura dramatically increases the Healing rate of all nearby Heroes for a limited time. Emitting this Aura costs the caster a lot of Endurance, and this power takes a long time to recharge.","",25); s_powerSet[1].powers[9]=new Power(9,"Adrenaline Boost","Empowers another Hero with virtually unlimited Endurance for a good while, but leaves you Disoriented.","",38); s_powerSet[2]=new PowerSet(2,"Force Field","The Force Field Powers give the Hero the ability to create shells of energy that protect himself and his friends from harm.",""); s_powerSet[2].powers=new Array(9); s_powerSet[2].powers[1]=new Power(1,"Personal Force Field","The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle the protected Hero, however the Force Field will hold, and the Hero will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, the Hero can only affect himself with other powers.","",1); s_powerSet[2].powers[2]=new Power(2,"Deflection Shield","Dramatically protects an ally from smashing and lethal attacks for a limited time. The magnetic nature of the shield makes smashing and lethal attacks less likely to land and affect your ally. Multiple Shields from the same caster cannot be stacked, however, the shield can be improved by another caster using the same power. Can also be used in conjunction with other Shields.","",2); s_powerSet[2].powers[3]=new Power(3,"Force Bolt","Sends a bolt of force energy that knocks down foes and deals some smashing damage.","",4); s_powerSet[2].powers[4]=new Power(4,"Insulation Shield","Dramatically protects an ally from fire and cold attacks for a limited time. The insulating nature of the shield make fire and cold attacks less likely to land and affect your ally. Multiple Shields from the same caster cannot be stacked, however, the shield can be improved by another caster using the same power. Can also be used in conjuction with your other Shields.","",10); s_powerSet[2].powers[5]=new Power(5,"Refraction Shield","Dramatically protects an ally from energy and negative energy attacks for a limited time. The refractive nature of the shield make energy and negative energy attacks less likely to land and affect your ally. Multiple Shields from the same caster cannot be stacked, however, the shield can be improved by another caster using the same power. Can also be used in conjunction with your other Shields.","",16); s_powerSet[2].powers[6]=new Power(6,"Dispersion Bubble","Creates a large bubble which protects all allies inside. While active, Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.","",20); s_powerSet[2].powers[7]=new Power(7,"Repulsion Field","Activation of the Repulsion Field creates a field that violently repels nearby foes. Each villain that is repelled cost additional Endurance.","",28); s_powerSet[2].powers[8]=new Power(8,"Repulsion Bubble","Projects an expanding force bubble around an ally that knocks down nearby foes.","",25); s_powerSet[2].powers[9]=new Power(9,"Force Bubble","Creates a large bubble which protects all allies inside. While active, this power creates a force field that keeps all foes at bay, keeping all allies inside protected from melee attacks. The repelling nature of the Force Bubble also distorts enemy attacks, reducing their chance to hit.","",38); s_powerSet[3]=new PowerSet(3,"Kinetics","The Hero is a master at manipulating Kinetic Energy. He can manipulate the energy in objects to aid his friends or weaken his foes.",""); s_powerSet[3].powers=new Array(9); s_powerSet[3].powers[1]=new Power(1,"Transfusion","Transfusion drains an enemy target of some of his Endurance and transfers that energy, in the form of Hit Points, to all allies near the affected foe. Transfusions can thus heal your allies, as well as yourself, as long as there is a valid target to steal endurance from.","",1); s_powerSet[3].powers[2]=new Power(2,"Siphon Power","The hero can Siphon the Power from a targeted foe, reducing the target’s damage potential. The power is transferred back to the caster, increasing the damage potential of the caster and all nearby allies.","",2); s_powerSet[3].powers[3]=new Power(3,"Repel","Activation of Repel creates a zone of Kinetic energy that violently repels nearby foes. Each villain that is repelled cost additional Endurance.","",4); s_powerSet[3].powers[4]=new Power(4,"Siphon Speed","The hero can Siphon the Speed from a targeted foe, reducing the movement speed, and increasing his own.","",10); s_powerSet[3].powers[5]=new Power(5,"Increase Density","Increases a targeted ally Hero's mass, freeing him from any Disorient, Immobilization or Hold, effects and leaving him resistant to such effects for a while. Also, protects the target from Knockback, as well as smashing and energy damage. However, because the target grows more dense, his movement speed is reduced.","",16); s_powerSet[3].powers[6]=new Power(6,"Speed Boost","The Hero can Hasten a single targeted ally Hero. The target's movement speed, attack rate and Endurance Recovery are all greatly increased.","",20); s_powerSet[3].powers[7]=new Power(7,"Inertial Reduction","The Hero can reduce his and all nearby ally's Inertia. The affected Heroes can then jump incredible distance for a while.","",28); s_powerSet[3].powers[8]=new Power(8,"Transference","Transference drains an enemy target of some of his Endurance and transfers that Endurance to all allies near the affected foe. Transference can thus Recover the Endurance of your allies, as well as yourself, as long as there is a valid target to steal energy from.","",25); s_powerSet[3].powers[9]=new Power(9,"Kinetic Transfer","Kinetic Transfer attempts to drain the power of a targeted foe and all foes nearby and transfer that power to all adjacent allies. Affected foes will deal less damage, while your affected allies will deal more. The effects are cumulative, so the more foes that are affected, then the more power that is given to adjacent allies. In a large tight melee, this power can dramatically turn the tide of a battle.","",38); s_powerSet[4]=new PowerSet(4,"Radiation Emission","Radiation Emission powers allow the Hero to manipulate radioactive particles and waves to protect your friends, and weaken your foes.",""); s_powerSet[4].powers=new Array(9); s_powerSet[4].powers[1]=new Power(1,"Radiation Emission","The Radiation Emission power utilizes the healing properties of radiatio to mend your allies wounds. This power radiates out from the Hero and restores some health to you and all nearby Heroes.","",1); s_powerSet[4].powers[2]=new Power(2,"Radiation Infection","Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Hero can keep the power toggled on or when the original infected targeted dies. Infected foes have severely reduced accuracy and defense.","",2); s_powerSet[4].powers[3]=new Power(3,"Accelerate Metabolism","Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Heroes Metabolism is increased so much that they become resistant to affects such as Sleep, Hold, Disorient and Immobilization. The heroes are not protected from such effects, they just ware off faster.","",4); s_powerSet[4].powers[4]=new Power(4,"Enervating Field","While active, the hero emits irradiates a targeted foe. The radiation slowly damages, and decreases their damage potential of the target and all foes near the target, as longs as the Hero keeps the power active.","",10); s_powerSet[4].powers[5]=new Power(5,"Mutation","Revives and Mutates a fallen Hero into a killing machine. The Mutated Hero has increased Damage, Accuracy, Endurance Recovery and Attack Rate. However, the entire experience is very taxing on the Mutated Hero, and he will soon be weakened, Disoriented, and reduced to minimal Hit Points. All effects of the Mutation will eventually wear off.","",16); s_powerSet[4].powers[6]=new Power(6,"Lingering Radiation","Emits Lingering Radiation that reduces attack rate and movement speed of all foes near the target.","",20); s_powerSet[4].powers[7]=new Power(7,"Choking Cloud","While active, all nearby foes are overcome with toxic radioactive gas, leaving them choking and helpless.","",28); s_powerSet[4].powers[8]=new Power(8,"Fallout","After the Hero falls in battle, he can activate this power to deal massive damage to any foes near his body.","",25); s_powerSet[4].powers[9]=new Power(9,"EMP Pulse","Unleashes a massive pulse of Electromagnetic energy in a massive area that incapacitates all foes. However, this uses a lot of the Hero's Endurance, and leaves him slightly Disoriented and unable to recover any Endurance for a while.","",38); s_powerSet[5]=new PowerSet(5,"Storm Summoning","Command the forces of nature! Storm Summoning allows the Hero to control wind, and weather to aid his allies and wreak havoc on his foes.",""); s_powerSet[5].powers=new Array(9); s_powerSet[5].powers[1]=new Power(1,"Gale","The Hero calls forth a tremendous gust of Gail force winds that knocks down foes and deals some smashing damage in a wide cone area.","",1); s_powerSet[5].powers[2]=new Power(2,"O2 Boost","Saturates the air around a targeted ally Hero with rich oxygen, to heal his wounds. The O2 boost can also protect a targeted ally Hero from Sleep and Stun effects.","",2); s_powerSet[5].powers[3]=new Power(3,"Snow Storm","While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.","",4); s_powerSet[5].powers[4]=new Power(4,"Steamy Mist","The Heroes mastery of the elements allows him to hide and protect himself and all his nearby allies within a Steamy Mist. Steamy Mist makes the Hero and his allies harder to see and greatly increases their defense while it reduces fire, cold, and energy damage. Steamy Mist reduces the casters movement speed.","",10); s_powerSet[5].powers[5]=new Power(5,"Freezing Rain","Summons Freezing Rain at a targeted location. Freezing Rain deal minimal cold damage to anything that pass through the storm, but the shivering cold also slows the targets and severely reduces the targets defense and damage resistance. Many foes may even slip and fall trying to escape the storm.","",16); s_powerSet[5].powers[6]=new Power(6,"Hurricane","The Hero summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm continuously force foes away from the caster.","",20); s_powerSet[5].powers[7]=new Power(7,"Thunder Clap","The Hero can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Hero for quite a while.","",28); s_powerSet[5].powers[8]=new Power(8,"Tornado","Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them a great distance like a rag doll. The victims are left Disoriented and with a reduced defense. The Tornado is a menacing sight, and can cause panic amongst your foes.","",25); s_powerSet[5].powers[9]=new Power(9,"Lightning Storm","The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.","",38); break; case '3': //Defender p_powerSet=new Array(6); p_powerSet[1]=new PowerSet(1,"Dark Miasma","Focus the power of the netherworld to weaken your foes.",""); p_powerSet[1].powers=new Array(9); p_powerSet[1].powers[1]=new Power(1,"Twilight Grasp","The Hero channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfer it to yourself and all allies near you. The targeted foe’s accuracy and damage is reduced while you and your nearby allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.","",1); p_powerSet[1].powers[2]=new Power(2,"Tar Patch","Drops a large patch of viscous negative energy which dramatically Slows down enemies that run through it.","",1); p_powerSet[1].powers[3]=new Power(3,"Darkest Night","While active, the Hero channels negative energy onto a targeted foe. Darkest Night decreases the damage potential of the target, and all foes near the target, as long as you keep the power active.","",2); p_powerSet[1].powers[4]=new Power(4,"Howling Twilight","Activating this power channels the power of the netherworld to weaken your foes in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. Selected foe and all foes around the target will be Slowed, Disoriented, and drained of some life. Revived allies suffer no ill effects and the more enemy foes are drained, the more your ally will be healed.","",6); p_powerSet[1].powers[5]=new Power(5,"Shadow Fall","Envelopes the Hero and all nearby teammates in a shroud of darkness. It does not make the Hero and his allies invisible, but it makes them much harder to see as long as you don't get too close or don't attack. Even if discovered, Shadow Falls grants a bonus to Defense while it reduces energy, negative energy, and psionic damage. Shadow Fall reduces the casters movement speed.","",8); p_powerSet[1].powers[6]=new Power(6,"Chill of the Night","While active, the Hero channels negative energy to reduces all nearby foes chance to hit while Slowly dealing damage.","",12); p_powerSet[1].powers[7]=new Power(7,"Fearsome Stare","Instills tremendous Fear in one targeted foe and causes him to run away in terror.","",18); p_powerSet[1].powers[8]=new Power(8,"Petrifying Gaze","Petrifies a single targeted foe with an terrifying gaze. The victim is held and defenseless.","",26); p_powerSet[1].powers[9]=new Power(9,"Black Hole","Opens up a Black Hole that temporarily pulls all foes within the affected area into another universe. The phase shifted victims become completely intangible, are hard to see, and cannot affect or be affected by those in normal space.","",32); p_powerSet[2]=new PowerSet(2,"Empathy","Empathy gives the Hero the ability to heal and aid himself and his allies.",""); p_powerSet[2].powers=new Array(9); p_powerSet[2].powers[1]=new Power(1,"Healing Aura","Healing Aura restores some health to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.","",1); p_powerSet[2].powers[2]=new Power(2,"Heal Other","Heals a single targeted Hero ally.","",1); p_powerSet[2].powers[3]=new Power(3,"Absorb Pain","This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. Absorbing someone's pain can be quite dramatic, and afterwards you will be unable to heal your own wounds by any means for a short while.","",2); p_powerSet[2].powers[4]=new Power(4,"Resurrect","Revive a fallen Hero with full Hit Points, but no Endurance. This power should be performed away from combat as it can be interrupted.","",6); p_powerSet[2].powers[5]=new Power(5,"Clear Mind","Frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a good while.","",8); p_powerSet[2].powers[6]=new Power(6,"Fortitude","Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target Hero will even take less damage from those few attacks that do hit him. Fortitude even protects the target Hero from psionic attacks and damage.","",12); p_powerSet[2].powers[7]=new Power(7,"Recovery Aura","The Recovery Aura dramatically increases the Endurance Recovery rate of all nearby Heroes for a limited time. Emitting this Aura costs the caster a lot of Endurance, and this power takes a long time to recharge.","",18); p_powerSet[2].powers[8]=new Power(8,"Regeneration","The Regeneration Aura dramatically increases the Healing rate of all nearby Heroes for a limited time. Emitting this Aura costs the caster a lot of Endurance, and this power takes a long time to recharge.","",26); p_powerSet[2].powers[9]=new Power(9,"Adrenaline Boost","Empowers another Hero with virtually unlimited Endurance for a good while, but leaves you Disoriented.","",32); p_powerSet[3]=new PowerSet(3,"Force Field","The Force Field Powers give the Hero the ability to create shells of energy that protect himself and his friends from harm.",""); p_powerSet[3].powers=new Array(9); p_powerSet[3].powers[1]=new Power(1,"Personal Force Field","The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle the protected Hero, however the Force Field will hold, and the Hero will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, the Hero can only affect himself with other powers.","",1); p_powerSet[3].powers[2]=new Power(2,"Deflection Shield","Dramatically protects an ally from smashing and lethal attacks for a limited time. The magnetic nature of the shield makes smashing and lethal attacks less likely to land and affect your ally. Multiple Shields from the same caster cannot be stacked, however, the shield can be improved by another caster using the same power. Can also be used in conjunction with other Shields.","",1); p_powerSet[3].powers[3]=new Power(3,"Force Bolt","Sends a bolt of force energy that knocks down foes and deals some smashing damage.","",2); p_powerSet[3].powers[4]=new Power(4,"Insulation Shield","Dramatically protects an ally from fire and cold attacks for a limited time. The insulating nature of the shield make fire and cold attacks less likely to land and affect your ally. Multiple Shields from the same caster cannot be stacked, however, the shield can be improved by another caster using the same power. Can also be used in conjuction with your other Shields.","",6); p_powerSet[3].powers[5]=new Power(5,"Refraction Shield","Dramatically protects an ally from energy and negative energy attacks for a limited time. The refractive nature of the shield make energy and negative energy attacks less likely to land and affect your ally. Multiple Shields from the same caster cannot be stacked, however, the shield can be improved by another caster using the same power. Can also be used in conjunction with your other Shields.","",8); p_powerSet[3].powers[6]=new Power(6,"Dispersion Bubble","Creates a large bubble which protects all allies inside. While active, Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.","",12); p_powerSet[3].powers[7]=new Power(7,"Repulsion Field","Activation of the Repulsion Field creates a field that violently repels nearby foes. Each villain that is repelled cost additional Endurance.","",18); p_powerSet[3].powers[8]=new Power(8,"Repulsion Bubble","Projects an expanding force bubble around an ally that knocks down nearby foes.","",26); p_powerSet[3].powers[9]=new Power(9,"Force Bubble","Creates a large bubble which protects all allies inside. While active, this power creates a force field that keeps all foes at bay, keeping all allies inside protected from melee attacks. The repelling nature of the Force Bubble also distorts enemy attacks, reducing their chance to hit.","",32); p_powerSet[4]=new PowerSet(4,"Kinetics","The Hero is a master at manipulating Kinetic Energy. He can manipulate the energy in objects to aid his friends or weaken his foes.",""); p_powerSet[4].powers=new Array(9); p_powerSet[4].powers[1]=new Power(1,"Transfusion","Transfusion drains an enemy target of some of his Endurance and transfers that energy, in the form of Hit Points, to all allies near the affected foe. Transfusions can thus heal your allies, as well as yourself, as long as there is a valid target to steal endurance from.","",1); p_powerSet[4].powers[2]=new Power(2,"Siphon Power","The hero can Siphon the Power from a targeted foe, reducing the target’s damage potential. The power is transferred back to the caster, increasing the damage potential of the caster and all nearby allies.","",1); p_powerSet[4].powers[3]=new Power(3,"Repel","Activation of Repel creates a zone of Kinetic energy that violently repels nearby foes. Each villain that is repelled cost additional Endurance.","",2); p_powerSet[4].powers[4]=new Power(4,"Siphon Speed","The hero can Siphon the Speed from a targeted foe, reducing the movement speed, and increasing his own.","",6); p_powerSet[4].powers[5]=new Power(5,"Increase Density","Increases a targeted ally Hero's mass, freeing him from any Disorient, Immobilization or Hold, effects and leaving him resistant to such effects for a while. Also, protects the target from Knockback, as well as smashing and energy damage. However, because the target grows more dense, his movement speed is reduced.","",8); p_powerSet[4].powers[6]=new Power(6,"Speed Boost","The Hero can Hasten a single targeted ally Hero. The target's movement speed, attack rate and Endurance Recovery are all greatly increased.","",12); p_powerSet[4].powers[7]=new Power(7,"Inertial Reduction","The Hero can reduce his and all nearby ally's Inertia. The affected Heroes can then jump incredible distance for a while.","",18); p_powerSet[4].powers[8]=new Power(8,"Transference","Transference drains an enemy target of some of his Endurance and transfers that Endurance to all allies near the affected foe. Transference can thus Recover the Endurance of your allies, as well as yourself, as long as there is a valid target to steal energy from.","",26); p_powerSet[4].powers[9]=new Power(9,"Kinetic Transfer","Kinetic Transfer attempts to drain the power of a targeted foe and all foes nearby and transfer that power to all adjacent allies. Affected foes will deal less damage, while your affected allies will deal more. The effects are cumulative, so the more foes that are affected, then the more power that is given to adjacent allies. In a large tight melee, this power can dramatically turn the tide of a battle.","",32); p_powerSet[5]=new PowerSet(5,"Radiation Emission","Radiation Emission powers allow the Hero to manipulate radioactive particles and waves to protect your friends, and weaken your foes.",""); p_powerSet[5].powers=new Array(9); p_powerSet[5].powers[1]=new Power(1,"Radiation Emission","The Radiation Emission power utilizes the healing properties of radiatio to mend your allies wounds. This power radiates out from the Hero and restores some health to you and all nearby Heroes.","",1); p_powerSet[5].powers[2]=new Power(2,"Radiation Infection","Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Hero can keep the power toggled on or when the original infected targeted dies. Infected foes have severely reduced accuracy and defense.","",1); p_powerSet[5].powers[3]=new Power(3,"Accelerate Metabolism","Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Heroes Metabolism is increased so much that they become resistant to affects such as Sleep, Hold, Disorient and Immobilization. The heroes are not protected from such effects, they just ware off faster.","",2); p_powerSet[5].powers[4]=new Power(4,"Enervating Field","While active, the hero emits irradiates a targeted foe. The radiation slowly damages, and decreases their damage potential of the target and all foes near the target, as longs as the Hero keeps the power active.","",6); p_powerSet[5].powers[5]=new Power(5,"Mutation","Revives and Mutates a fallen Hero into a killing machine. The Mutated Hero has increased Damage, Accuracy, Endurance Recovery and Attack Rate. However, the entire experience is very taxing on the Mutated Hero, and he will soon be weakened, Disoriented, and reduced to minimal Hit Points. All effects of the Mutation will eventually wear off.","",8); p_powerSet[5].powers[6]=new Power(6,"Lingering Radiation","Emits Lingering Radiation that reduces attack rate and movement speed of all foes near the target.","",12); p_powerSet[5].powers[7]=new Power(7,"Choking Cloud","While active, all nearby foes are overcome with toxic radioactive gas, leaving them choking and helpless.","",18); p_powerSet[5].powers[8]=new Power(8,"Fallout","After the Hero falls in battle, he can activate this power to deal massive damage to any foes near his body.","",26); p_powerSet[5].powers[9]=new Power(9,"EMP Pulse","Unleashes a massive pulse of Electromagnetic energy in a massive area that incapacitates all foes. However, this uses a lot of the Hero's Endurance, and leaves him slightly Disoriented and unable to recover any Endurance for a while.","",32); p_powerSet[6]=new PowerSet(6,"Storm Summoning","Command the forces of nature! Storm Summoning allows the Hero to control wind, and weather to aid his allies and wreak havoc on his foes.",""); p_powerSet[6].powers=new Array(9); p_powerSet[6].powers[1]=new Power(1,"Gale","The Hero calls forth a tremendous gust of Gail force winds that knocks down foes and deals some smashing damage in a wide cone area.","",1); p_powerSet[6].powers[2]=new Power(2,"O2 Boost","Saturates the air around a targeted ally Hero with rich oxygen, to heal his wounds. The O2 boost can also protect a targeted ally Hero from Sleep and Stun effects.","",1); p_powerSet[6].powers[3]=new Power(3,"Snow Storm","While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.","",2); p_powerSet[6].powers[4]=new Power(4,"Steamy Mist","The Heroes mastery of the elements allows him to hide and protect himself and all his nearby allies within a Steamy Mist. Steamy Mist makes the Hero and his allies harder to see and greatly increases their defense while it reduces fire, cold, and energy damage. Steamy Mist reduces the casters movement speed.","",6); p_powerSet[6].powers[5]=new Power(5,"Freezing Rain","Summons Freezing Rain at a targeted location. Freezing Rain deal minimal cold damage to anything that pass through the storm, but the shivering cold also slows the targets and severely reduces the targets defense and damage resistance. Many foes may even slip and fall trying to escape the storm.","",8); p_powerSet[6].powers[6]=new Power(6,"Hurricane","The Hero summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm continuously force foes away from the caster.","",12); p_powerSet[6].powers[7]=new Power(7,"Thunder Clap","The Hero can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Hero for quite a while.","",18); p_powerSet[6].powers[8]=new Power(8,"Tornado","Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them a great distance like a rag doll. The victims are left Disoriented and with a reduced defense. The Tornado is a menacing sight, and can cause panic amongst your foes.","",26); p_powerSet[6].powers[9]=new Power(9,"Lightning Storm","The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.","",32); s_powerSet=new Array(5); s_powerSet[1]=new PowerSet(1,"Dark Blast","Dark Blast summons the powers of the netherworld to defeat your foes. The draining effects of most of these powers can reduce the targets Accuracy.",""); s_powerSet[1].powers=new Array(9); s_powerSet[1].powers[1]=new Power(1,"Dark Blast","A long range blast of dark energy. Deals moderate damage and reduces the targets Accuracy.","",1); s_powerSet[1].powers[2]=new Power(2,"Gloom","Gloom slowly drains a target of life and reduces it’s Accuracy. Slower than Dark Blast, but deals more Damage over time.","",2); s_powerSet[1].powers[3]=new Power(3,"Moonbeam","An extremely long range slender beam of negative energy that reduces the targets Accuracy. This is a sniper attack, and like most sniper attracts, this power is best fired from a distance as it can be interrupted.","",4); s_powerSet[1].powers[4]=new Power(4,"Dark Pit","Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but rather Disorients all those affected for a good while.","",10); s_powerSet[1].powers[5]=new Power(5,"Tenebrous Tentacles","Cone blast that envelopes all foes in oily tentacles. Affected foes are slowly drained of life while the Tentacles Immobilize them and reduce their Accuracy.","",16); s_powerSet[1].powers[6]=new Power(6,"Night Fall","Unleashes a burst of netherworld particles in a narrow cone at modest range. All targets in the cone area take damage and have a reduced Accuracy.","",20); s_powerSet[1].powers[7]=new Power(7,"Torrent","Hero summons a wave of mire that sweeps away foes within its arc. The attack deals minimal damage, but send them flying and reduces their Accuracy.","",28); s_powerSet[1].powers[8]=new Power(8,"Life Drain","The Hero taps the powers of the netherworld to steal some life from a target foe and reduce his Accuracy. Some of that life is then transferred to the Hero.","",25); s_powerSet[1].powers[9]=new Power(9,"Blackstar","The Hero unleashes a devastating blast of negative energy around himself, dealing massive amounts of negative energy damage and reducing the foes Accuracy. Activating this power cost a lot of the Hero's Endurance, and afterward leaves him drained, Disoriented and unable to recover any Endurance for a while.","",38); s_powerSet[2]=new PowerSet(2,"Electrical Blast","Electrical Blast endows the Hero with various ranged electrical attack powers. Electrical powers can drain the Endurance and can often temporarily halt the Endurance Recovery Rate of a target. This is not as useful against weaker foes like minions, but can be quite effective against higher level foes and Bosses.",""); s_powerSet[2].powers=new Array(9); s_powerSet[2].powers[1]=new Power(1,"Charged Bolts","The Hero can quickly hurl small bolts of electricity at foes dealing some damage and draining some Endurance. Charged Bolts deals light damage but recharges quickly.","",1); s_powerSet[2].powers[2]=new Power(2,"Lightning Bolt","The Hero can send a large blast of electrical energy at a foe dealing moderate damage and draining some Endurance. Lightning Bolt dealt deals more damage than Charged Bolts but recharges more Slowly.","",2); s_powerSet[2].powers[3]=new Power(3,"Ball Lightning","Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.","",4); s_powerSet[2].powers[4]=new Power(4,"Short Circuit","Releases a burst of electrical energy around the caster shocking all nearby foes. Deals little damage, but it drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. A must-have power, as Short Circuit is very effective when used with your other Endurance draining powers.","",10); s_powerSet[2].powers[5]=new Power(5,"Aim","Greatly increase the accuracy of your attacks for a few seconds. Slightly increases damage.","",16); s_powerSet[2].powers[6]=new Power(6,"Zapp","A focused electrical blast that can travel great distances with high accuracy. Zapp is an Electric Blast power, and will drain Endurance, but it is also a sniper attack, and like most sniper attacks, this power is best fired from a distance as it can be interrupted.","",20); s_powerSet[2].powers[7]=new Power(7,"Tesla Cage","Tesla Cage confines the target in electrical prison. The target is overwhelmed by the electrical change and is left helpless. However, disturbing the victim can disperse the electrical charge, which will free the victim from the cage. Tesla Cage deals minimum damage.","",28); s_powerSet[2].powers[8]=new Power(8,"Voltaic Sentinel","The Hero can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this field risk serious injury.","",25); s_powerSet[2].powers[9]=new Power(9,"Thunderous Blast","The Hero hurls in tremendously powerful bolt of lightning at a target that devastates all nearby foes. Thunderous Blast deals massive damage and Endurance Drain to all nearby foes, although the damage does vary. Activating this power cost a lot of the Hero’s Endurance, and afterwards leaves him drained, Disoriented and unable to recover any Endurance for a while.","",38); s_powerSet[3]=new PowerSet(3,"Energy Blast","Energy Blast allows the Hero to send bolts of energy at foes, with a tendency to send them flying.",""); s_powerSet[3].powers=new Array(9); s_powerSet[3].powers[1]=new Power(1,"Power Bolt","A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage","",1); s_powerSet[3].powers[2]=new Power(2,"Power Blast","A much more powerful, yet Slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.","",2); s_powerSet[3].powers[3]=new Power(3,"Energy Torrent","Energy Torrent unleashes a cone of powerful energy that.can smash foes and send them flying.","",4); s_powerSet[3].powers[4]=new Power(4,"Power Burst","A short range, but devastating attack","",10); s_powerSet[3].powers[5]=new Power(5,"Sniper Burst","A focused blast that can travel great distances with high accuracy. This is a sniper attack, and like most sniper attacks, this power is best fired from a distance as it can be interrupted.","",16); s_powerSet[3].powers[6]=new Power(6,"Aim","Greatly increase the accuracy of your attacks for a few seconds. Slightly increases damage.","",20); s_powerSet[3].powers[7]=new Power(7,"Power Push","This ranged attack deals little damage, but sends the target flying for a great distance.","",28); s_powerSet[3].powers[8]=new Power(8,"Explosive Blast","Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.","",25); s_powerSet[3].powers[9]=new Power(9,"Nova","The Hero explodes in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power cast a lot of the Hero’s Endurance, and afterwards leaves him drained, Disoriented and unable to recover any Endurance for a while.","",38); s_powerSet[4]=new PowerSet(4,"Psychic Blast","Blast villains with an array of offensive Psionic powers. Most Psychic Blast powers have long range and few can resist its effects. Few foes can resist psionic powers, but creatures without minds, like machines and robots, are all but immune.",""); s_powerSet[4].powers=new Array(9); s_powerSet[4].powers[1]=new Power(1,"Mental Blast","This basic psionic attack does moderate damage, and can slightly reduce a target's attack speed.","",1); s_powerSet[4].powers[2]=new Power(2,"Subdue","Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.","",2); s_powerSet[4].powers[3]=new Power(3,"Psionic Lance","This extremely long range psionic attack has a bonus to hit, and can Slow a targets attack rate. This is a sniper attack, and like most sniper attracts, this power is best fired from a distance as it can be interrupted.","",4); s_powerSet[4].powers[4]=new Power(4,"Psychic Scream","This howl of psionic energy resonates in the mind of all foes within its conical area of affect.","",10); s_powerSet[4].powers[5]=new Power(5,"Telekenisis","Blasts a targeted foe, tossing him like a rag doll.","",16); s_powerSet[4].powers[6]=new Power(6,"Will Domination","This powerful attack is so painful, it usually renders its target unconscious. The victim is asleep but will awake if disturbed.","",20); s_powerSet[4].powers[7]=new Power(7,"Psionic Tornado","Sends a whirlwind of psionic energy to a target, tossing most nearby foes into the air. The Tornado damage foes and Slows their attack speed.","",28); s_powerSet[4].powers[8]=new Power(8,"Scrabmle Thoughts","Painfully scrambles the synapses of a targeted foe, leaving the target dramatically Disoriented for a short duration. Deals little damage.","",25); s_powerSet[4].powers[9]=new Power(9,"Psychic Will","Psychic Wail is a devastating psionic attack that wracks the minds of all nearby foes. The power consumes a lot of Endurance and leaves the Hero unable to recover Endurance for a period of time.","",38); s_powerSet[5]=new PowerSet(5,"Radiation Blast","Blast your foes with lethal radiation. Radiation Blast powers can bypass normal defenses, as well as reduce the targets defense.",""); s_powerSet[5].powers=new Array(9); s_powerSet[5].powers[1]=new Power(1,"Neutrino Bolt","A very quick, but low damage attack. Neutrino Blast can reduce the targets defense.","",1); s_powerSet[5].powers[2]=new Power(2,"X-Ray Beam","Sends a ray of X-ray radiation energy that deals heavy damage. X-ray beam can bypass some of a targets defenses and reduce the targets defense.","",2); s_powerSet[5].powers[3]=new Power(3,"Irradiate","The hero emits radiation in all directions, damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.","",4); s_powerSet[5].powers[4]=new Power(4,"Electron Haze","A short range conical blast of electron radiation. This attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.","",10); s_powerSet[5].powers[5]=new Power(5,"Proton Volley","Sends a volley of long range alpha particles at extremely long range. Proton Volley can bypass some of a targets defenses and reduce the targets defense. This is a sniper attack, and like most sniper attracts, this power is best fired from a distance as it can be interrupted.","",16); s_powerSet[5].powers[6]=new Power(6,"Aim","Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage.","",20); s_powerSet[5].powers[7]=new Power(7,"Cosmic Burst","Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but extremely devastating and can leave most targets Disoriented and with a reducd defense.","",28); s_powerSet[5].powers[8]=new Power(8,"Neutron Bomb","This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.","",25); s_powerSet[5].powers[9]=new Power(9,"Atomic Blast","This attack taps most of the Heroes energy to deal a devastating atomic attack to all nearby foes. Activating this power cost a lot of the Hero's Endurance, and afterwards leaves him drained, Disoriented and unable to recover any Endurance for a while.","",38); break; case '4': //Scrapper p_powerSet=new Array(6); p_powerSet[1]=new PowerSet(1,"Broad Sword","Choose the Medieval Sword and master a variety of powerful Lethal attacks. Not as fast as a Katana, however the Broadsword’s weight strikes with more force and damage. The Broadsword can reduce an enemies defense.",""); p_powerSet[1].powers=new Array(9); p_powerSet[1].powers[1]=new Power(1,"Hack","A Basic Sword attack that can reduce a target’s defense. Slower than a Sword Slash, but more damage.","",1); p_powerSet[1].powers[2]=new Power(2,"Slash","Slash is a quick Sword attack that can reduce a target’s defenses. Very fast, but damage is low.","",1); p_powerSet[1].powers[3]=new Power(3,"Slice","Swings your Sword in a wide arc, slicing multiple foes in front of you.","",2); p_powerSet[1].powers[4]=new Power(4,"Build Up","Greatly boosts your attacks for a few seconds. Slightly increases accuracy.","",6); p_powerSet[1].powers[5]=new Power(5,"Taunt","Provoke and Taunt a foe to attack you. Use this to pull villains off of an ally in trouble.","",8); p_powerSet[1].powers[6]=new Power(6,"Parry","This power utilizes your Swords defensive capabilities. The attack does little damage, but every successful hit increases your defense to melee attacks!","",12); p_powerSet[1].powers[7]=new Power(7,"Whirling Sword","You Whirl your Sword around you, slicing all nearby foes. This attack leaves your opponents wounded and they will continue to take damage from their wounds.","",18); p_powerSet[1].powers[8]=new Power(8,"Disembowel","A powerful upward slash that deals lots of damage and can send your target flying upwards! Can also reduce a targets defense.","",26); p_powerSet[1].powers[9]=new Power(9,"Head Splitter","A devastating overhead attack that deal massive damage and can knock down foes. This deadly attack has a very good chance of dealing double damage! Can also reduce a targets defense.","",32); p_powerSet[2]=new PowerSet(2,"Claws","Claws are blades that extend from the Hero’s hands and cause lethal damage. The lightweight and natural feel of claws gives this power set a reduced endurance cost and faster attack rate than other powers.",""); p_powerSet[2].powers=new Array(9); p_powerSet[2].powers[1]=new Power(1,"Swipe","A fast Claw attack that shreds your opponent.","",1); p_powerSet[2].powers[2]=new Power(2,"Strike","Claw Strike is a standard claw attack against a targeted foe.","",1); p_powerSet[2].powers[3]=new Power(3,"Slash","A Slash attack deals high damage, and reduces the targets defense.","",2); p_powerSet[2].powers[4]=new Power(4,"Spin","The Hero spins around with claws extended, slicing up all the nearby enemies.","",6); p_powerSet[2].powers[5]=new Power(5,"Taunt","Provoke and Taunt a foe to attack you. Use this to pull villains off an ally in trouble.","",8); p_powerSet[2].powers[6]=new Power(6,"Follow Up","A Feint attack deals moderate damage, but a successful hit empowers the Hero with a large bonus on his attacks immediately afterwards. This attack can be extremely powerful when repeatedly cycled between other claw attacks.","",12); p_powerSet[2].powers[7]=new Power(7,"Focus","The Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.","",18); p_powerSet[2].powers[8]=new Power(8,"Eviscerate","The Hero spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!","",26); p_powerSet[2].powers[9]=new Power(9,"Shockwave","The Hero can project a Wave of focused power in a wide arc, attacking multiple foes. Focus only travels a short distance, but it can also knock down foes.","",32); p_powerSet[3]=new PowerSet(3,"Dark Melee","Dark Melee focuses the powers of the netherworld through your hands to defeat your foes. The draining effects of most of these powers can reduce the targets Accuracy.",""); p_powerSet[3].powers=new Array(9); p_powerSet[3].powers[1]=new Power(1,"Shadow Punch","This quick punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the targets Accuracy.","",1); p_powerSet[3].powers[2]=new Power(2,"Smite","More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the targets Accuracy.","",1); p_powerSet[3].powers[3]=new Power(3,"Shadow Maul","This deadly attack unleashes a flurry of shadow punches pummeling your foe with focused negative energy. Shadow Maul deals a lot of damage over short period of time. Like most Shadow Punches, Shadow Maul can reduce the targets Accuracy.","",2); p_powerSet[3].powers[4]=new Power(4,"Touch of Fear","The Hero can simply touch his foes to evoke horror and causes him to panic and run away in Fear. Only the slightest touch is needed to instill Fear, so this power is fairly accurate. Panicked foes have reduced Accuracy.","",6); p_powerSet[3].powers[5]=new Power(5,"Taunt","Provoke and Taunt a foe to attack you. Use this to pull villains off of an ally in trouble.","",8); p_powerSet[3].powers[6]=new Power(6,"Siphon Life","The Hero taps the powers of the netherworld to steal life from a targeted foe and transfer some of that life to himself. A successful hit can reduce the targets Accuracy.","",12); p_powerSet[3].powers[7]=new Power(7,"Dark Consumption","The Hero can drain some life from his nearby enemies to recover Endurance.","",18); p_powerSet[3].powers[8]=new Power(8,"Soul Drain","The Hero can drain the life from nearby foes to increase his own strength. Each nearby foe drained will add to the Hero's damage and accuracy. This boost lasts a good while.","",26); p_powerSet[3].powers[9]=new Power(9,"Midnight Grasp","A brutal attack that leaves the target exposed to dark tentacles that immobilize and continue to drain life from your foe.","",32); p_powerSet[4]=new PowerSet(4,"Katana","Choose the Katana and master a variety of powerful Lethal attacks. A quick and elegant weapon, the Katana is faster than a Broad Sword. The Katana can reduce an enemy’s defense.",""); p_powerSet[4].powers=new Array(9); p_powerSet[4].powers[1]=new Power(1,"Hack","A Basic Katana attack that can reduce a target’s defense. Slower than a Katana Slash, but more damage.","",1); p_powerSet[4].powers[2]=new Power(2,"Slash","Slash is a quick attack than can reduce a target’s defense. Very fast, but damage is low.","",1); p_powerSet[4].powers[3]=new Power(3,"Slice","Swings your Katana in a wide arc, slicing multiple foes in front of you.","",2); p_powerSet[4].powers[4]=new Power(4,"Build Up","Greatly boosts your attacks for a few seconds. Slightly increases accuracy.","",6); p_powerSet[4].powers[5]=new Power(5,"Taunt","Provoke and Taunt a foe to attack you. Use this to pull villains off of an ally in trouble.","",8); p_powerSet[4].powers[6]=new Power(6,"Parry","This power utilizes your Kabanas defensive capabilities. The attack does little damage, but every successful hit increases your defense to melee attacks!","",12); p_powerSet[4].powers[7]=new Power(7,"Whirling Sword","You Whirl your Katana around you, slicing all nearby foes. This attack leaves your opponents wounded and they will continue to take damage from their wounds.","",18); p_powerSet[4].powers[8]=new Power(8,"Disembowel","A powerful upwards slash that deals lots of damage and can send your target flying upwards. Can also reduce a targets defense.","",26); p_powerSet[4].powers[9]=new Power(9,"Head Splitter","A devastating overhead attack that deal massive damage and can knock down foes. This deadly attack has a very good chance of dealing double damage! Can also reduce a targets defense.","",32); p_powerSet[5]=new PowerSet(5,"Martial Arts","Master the art of hand to hand combat. Martial Arts attacks tend to be very accurate.",""); p_powerSet[5].powers=new Array(9); p_powerSet[5].powers[1]=new Power(1,"Thunder Kick","A typical martial arts attack that may Disorient its target.","",1); p_powerSet[5].powers[2]=new Power(2,"Storm Kick","Unleashes a flurry of quick kicks to pummel your foe.","",1); p_powerSet[5].powers[3]=new Power(3,"Cobra Strike","This focused attack can severely Disorient most target as well as deal some damage.","",2); p_powerSet[5].powers[4]=new Power(4,"Focus Chi","Taps into your inner chi to make you more accurate and deadly for a short while. Slightly increases accuracy.","",6); p_powerSet[5].powers[5]=new Power(5,"Warrior's Challenge","Challenge and Taunt a foe to attack you. Use this to pull villains off of an ally in trouble.","",8); p_powerSet[5].powers[6]=new Power(6,"Crane Kick","A Slow, high damage kick that can send your target flying!","",12); p_powerSet[5].powers[7]=new Power(7,"Crippling Axe Kick","This sharp kick can Cripple your opponent. It can Immobilize your foe and Slow his attack rate.","",18); p_powerSet[5].powers[8]=new Power(8,"Dragons Tail","A low spinning kick that pummels all nearby foes and knocks them down.","",26); p_powerSet[5].powers[9]=new Power(9,"Eagles Claw","A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.","",32); p_powerSet[6]=new PowerSet(6,"Quills","Quills are spines that the Hero can protrude directly from his body to be used in melee or flung short ranges. Quills are hollow and can inject the target with a neural toxin that can Slow and even Immobilize a targets. The toxin is cumulative and multiple hits will build up in a target to Slow its attack and movement speed.",""); p_powerSet[6].powers=new Array(9); p_powerSet[6].powers[1]=new Power(1,"Barb Swipe","Small spikes protrude from the Hero's hands that can be used to shred and poison your opponent.","",1); p_powerSet[6].powers[2]=new Power(2,"Lunge","Lunge forward and stab a foe with large Quill from your arm. Lunge is a standard attack that stabs a targeted foe and poisons him.","",1); p_powerSet[6].powers[3]=new Power(3,"Fling Quills","The Hero Flings dozens of quills in all directions. The Flung Quills only travel a short distance, but impaled foes can be Slowed by toxins.","",2); p_powerSet[6].powers[4]=new Power(4,"Build Up","Greatly boosts your attacks for a few seconds. Slightly increases accuracy.","",6); p_powerSet[6].powers[5]=new Power(5,"Taunt","Provoke and Taunt a foe and those near him to attack you. Use this to pull villains off of an ally in trouble.","",8); p_powerSet[6].powers[6]=new Power(6,"Impale","Throws a single large Quill at a targeted foe and Impales him. This large Quill injects a massive volume of neural toxin that completely Immobilizes most foes.","",12); p_powerSet[6].powers[7]=new Power(7,"Quills","While activated, the Hero constantly tosses dozens of Quills out of his body that damage and poison all foes at close range. Very effective at Slowing foes when combines with other Quill attacks.","",18); p_powerSet[6].powers[8]=new Power(8,"Ripper","The Hero unleashes a spectacular slashing maneuver that attacks all villains in a wide arc in front of him. Ripper deals massive damage to multiple targets and can knock down foes. All affected targets are poisoned.","",26); p_powerSet[6].powers[9]=new Power(9,"Quill Throwing","The Hero throws a bunch of Quills in a wide cone arc and impales a group of foes. Impaled foes are dramatically Slowed.","",32); s_powerSet=new Array(4); s_powerSet[1]=new PowerSet(1,"Dark Armor","Dark Armor taps into the powers of the netherworld to protect the Hero.",""); s_powerSet[1].powers=new Array(9); s_powerSet[1].powers[1]=new Power(1,"Dark Embrace","The Hero taps into the energy of the netherworld to protect him from damage. Dark Embrace shrouds the hero in darkness and grants the Hero resistance to Lethal, Smashing, and Negative Energy Damage. Cannot be used at the same time as Murky Cloud or Obsidian Shield.","",1); s_powerSet[1].powers[2]=new Power(2,"Death Shround","Creates a sphere of negative energy that continuously deals negative energy damage to all foes in melee range.","",2); s_powerSet[1].powers[3]=new Power(3,"Murk Cloud","The Murky Cloud can absorb all forms of energy. While this power is active, the Hero is resistant to Fire, Cold, Energy, and Negative Energy. Cannot be used at the same time as Dark Embrace or Obsidian Shield.","",4); s_powerSet[1].powers[4]=new Power(4,"Obsidian Shield","Bestows the Hero with very good resistance to psionic damage. Encompassing the mind in darkness, the Hero is also protected from Sleep and Disorient effects. Obsidian Shield Cannot be used at the same time as Dark Embrace or Murky Cloud.","",10); s_powerSet[1].powers[5]=new Power(5,"Dark Regeneration","The Hero can tap the dark powers of the netherworld to drain a small amount of life from each of his nearby enemies to heal himself. The more foes that are nearby, the more the Hero will regenerate.","",16); s_powerSet[1].powers[6]=new Power(6,"Cloak of Darkness","Envelopes the Hero in a cloak of negative energy making him harder to see at a distance. The Hero can only be detected at very close range, or if he attacks a target. Even if discovered, the Hero is still hard to see and has a bonus to defense, although his movement speed is reduced.","",20); s_powerSet[1].powers[7]=new Power(7,"Cloak of Fear","While this toggle power is active, the Cloak of Fear makes foes too afraid to get too close to you. Most foes will run away in terror and try to keep their distance.","",28); s_powerSet[1].powers[8]=new Power(8,"Oppressive Gloom","The Hero can tap the dark powers of the netherworld to drain a small amount of life from himself, to keep his nearby enemies Disoriented! Cost very little Endurance, but can be dangerous to use.","",25); s_powerSet[1].powers[9]=new Power(9,"Soul Transfer","After the Hero has fallen, he can activate this power to draw life from all nearby foes to bring himself back from the brink of death. There must be at least one foe nearby to feed the Hero and revive him.","",38); s_powerSet[2]=new PowerSet(2,"Invulnerability","Invulnerability gives the user incredible abilities to resist damage and other effects. Invulnerability offers no protection from psionic attacks.",""); s_powerSet[2].powers=new Array(9); s_powerSet[2].powers[1]=new Power(1,"Resist Physical Damage","The Hero is naturally tough and is inherently resistant to smashing and lethal damage. This becomes a permanent attribute of the Hero and does not need to be activated.","",1); s_powerSet[2].powers[2]=new Power(2,"Temp Invulnerability","When the Hero clicks on this power, he becomes highly resistant to smashing and lethal damage for a short duration.","",2); s_powerSet[2].powers[3]=new Power(3,"Dull Pain","A Hero can active this power to increase his maximum Hit Points for a short time.","",4); s_powerSet[2].powers[4]=new Power(4,"Resist Elements","The Hero is naturally insulated and resistant to Fire and Cold damage. This becomes a permanent attribute of the Hero and does not need to be activated.","",10); s_powerSet[2].powers[5]=new Power(5,"Unyielding Stance","When the Hero toggles on this power, he becomes an immovable object. The Hero temporarily becomes resistant to Knockback and greatly increases his resistance Disorientation, Hold, and to most damage types.","",16); s_powerSet[2].powers[6]=new Power(6,"Resist Energies","The Hero is naturally resistant to Energy and negative Energy Damage. This becomes a permanent attribute of the Hero and does not need to be activated.","",20); s_powerSet[2].powers[7]=new Power(7,"Invincibility","While this power is active, the Hero receives a huge bonus To Hit and some Defense bonus melee attacks for each additional foe in melee range. Most effective when fighting multiple opponents. This power becomes ineffective if you are battling foes at a range.","",28); s_powerSet[2].powers[8]=new Power(8,"Tough Hide","The Hero's thickened skin makes him much tougher to hit. This becomes a permanent attribute of the Hero and does not need to be activated.","",25); s_powerSet[2].powers[9]=new Power(9,"Unstoppable","When the Hero activates this power, he not only becomes extremely resistant to most damage, but also to Disorient, Immobilization, Hold and Sleep effects. Endurance Recovery is also increased. Unstoppable costs little Endurance to activate, however, after the power wears off, the Hero is left exhausted, Disoriented and drained of all Endurance.","",38); s_powerSet[3]=new PowerSet(3,"Regeneration","Regeneration lets the hero recover from all kind of effects faster.",""); s_powerSet[3].powers=new Array(9); s_powerSet[3].powers[1]=new Power(1,"Fast Healing","The Hero naturally heals at a faster than a normal. This power is always on and does not need to activated.","",1); s_powerSet[3].powers[2]=new Power(2,"Reconstruction","The Hero can concentrate for a few moments to heal himself.","",2); s_powerSet[3].powers[3]=new Power(3,"Quick Recovery","The Hero naturally recovers his Endurance at a faster than a normal. This power is always on and does not need to activated.","",4); s_powerSet[3].powers[4]=new Power(4,"Resist Disorientation","The Hero can concentrate to build up an immunity to Disorientation. While this toggle power is active, the Hero is highly resistant to the effects of Disorientation.","",10); s_powerSet[3].powers[5]=new Power(5,"Integration","When activated, the Hero becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.","",16); s_powerSet[3].powers[6]=new Power(6,"Dull Pain","A hero can activate this power to increase his maximum Hit Points for a short time.","",20); s_powerSet[3].powers[7]=new Power(7,"Instant Healing","This toggle power allows the Hero to regenerate damage at an astounding rate. However, this power is draining, and takes a long time to recharge to use again.","",28); s_powerSet[3].powers[8]=new Power(8,"Revive","If the Hero falls, he can recover from the brink of death, returning with half of his hit points. He will, however, be Disoriented, have no Endurance, and unable to Recover Endurance for a little while.","",25); s_powerSet[3].powers[9]=new Power(9,"Moment of Glory","Activating this power reduces the Hero to a small amount of hit points, but makes him well-nigh invincible for a short time. The Heroes Endurance Recovery is also increased, and he is even highly resistant to Sleep, Disorientation, Immobilization and Hold.","",38); s_powerSet[4]=new PowerSet(4,"Super Reflexes","The Hero’s Super Reflexes and acute senses allow him to react more quickly to danger and avoid various attacks.",""); s_powerSet[4].powers=new Array(9); s_powerSet[4].powers[1]=new Power(1,"Focused Fighting","The Hero can Focus his mind to avoid many melee attacks. Toggle on this power when you are faced with many foes in melee with you to gain a defense to melee attacks.","",1); s_powerSet[4].powers[2]=new Power(2,"Focused Senses","The Hero can Focus his Senses to predict and avoid ranged attacks. Toggle on this power when you are faced with many foes shooting at you to gain a defense to ranged attacks.","",2); s_powerSet[4].powers[3]=new Power(3,"Agile","The Hero is innately more agile, and tends to evade ranged attacks. This becomes a permanent attribute of the Hero and does not need to be activated.","",4); s_powerSet[4].powers[4]=new Power(4,"Practiced Brawler","When activated, the Hero becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.","",10); s_powerSet[4].powers[5]=new Power(5,"Dodge","The Hero is innately more able to Dodge melee attacks. This becomes a permanent attribute of the Hero and does not need to be activated.","",16); s_powerSet[4].powers[6]=new Power(6,"Quickness","The Hero can permanently increase his attack rate and movement speed. This becomes a permanent attribute of the Hero and does not need to be activated.","",20); s_powerSet[4].powers[7]=new Power(7,"Lucky","The Hero is Lucky, and tends to escape area of effect and cone attacks. This becomes a permanent attribute of the Hero and does not need to be activated.","",28); s_powerSet[4].powers[8]=new Power(8,"Evasion","The hero can prepare himself to avoid area of effect attacks. Activate this power when you are faced with many foes attacking you with area of effect and cone powers to greatly increase you defense to those attacks.","",25); s_powerSet[4].powers[9]=new Power(9,"Elude","The Hero's reflexes become so quick that he is virtually impossible to hit. The Hero just moves too fast and is always prepared to avoid the next attack, whether it is ranged, melee or area of effect. Elude also increases the Hero's speed and jumping. However, while active, the Hero cannot attack foes or assist his allies.","",38); break; case '5': //Tanker p_powerSet=new Array(4); p_powerSet[1]=new PowerSet(1,"Fiery Aura","The Hero can engulf himself in flames to protect himself. Firey Aura is the most offensive of the defensive Power Sets.",""); p_powerSet[1].powers=new Array(9); p_powerSet[1].powers[1]=new Power(1,"Blazing Aura","While active, the Hero is surrounded by flames that burn all foes that attempt to enter melee range.","",1); p_powerSet[1].powers[2]=new Power(2,"Fire Shield","While this power is active, the Hero gives him good resistance to Lethal and Smashing damage. Fire Shield also provides some resistance to Fire damage and minimal resistance to cold damage.","",1); p_powerSet[1].powers[3]=new Power(3,"Healing Flame","The Hero concentrates for a few moments to heal himself. The power of the flames can also protect the Hero from Disorientation for a while.","",2); p_powerSet[1].powers[4]=new Power(4,"Temperature Protection","Temperature Protection gives the Hero strong resistance to fire damage, and some resistance to cold damage as well. This becomes a permanent attribute of the Hero and does not need to be activated.","",6); p_powerSet[1].powers[5]=new Power(5,"Consume","The Hero drains body heat from all nearby foes in order to replenish his own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal fire damage.","",8); p_powerSet[1].powers[6]=new Power(6,"Plasma Shield","While this power is active, the Hero is surrounded by pure plasma. The Plasma Shield gives the Hero high resistance to energy and negative energy, as well as fire damage.","",12); p_powerSet[1].powers[7]=new Power(7,"Burn","The Hero can ignite the ground beneath him, but the fires burn out quickly. The Flames are hot enough to allow the Hero to Burn through most Immobilization effects. Foes that enter the flames that are left behind will take severe damage. The Hero can Burn multiple patches but the Endurance cost is high.","",18); p_powerSet[1].powers[8]=new Power(8,"Fiery Embrace","Significantly boosts the damage of all your Fire attacks for quite a while.","",26); p_powerSet[1].powers[9]=new Power(9,"Rise of the Phoenix","If the Hero is defeated, he can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. The risen Hero will be well healed, although he cannot attack or recover Endurance for quite a while.","",32); p_powerSet[2]=new PowerSet(2,"Ice Armor","The Hero dramatically reduces his core body temperature to form various armors of ice around himself. The Hero can protect himself from many different damage types, but he has exceptional resistance to cold based attacks. However, this set offers little protection to fire based powers and none against psionics.",""); p_powerSet[2].powers=new Array(9); p_powerSet[2].powers[1]=new Power(1,"Frozen Armor","While this power is active, the Hero coats himself in rock hard Frozen Armor. The hardness of the Frozen Armor makes smashing and lethal based attacks less likely to land. Also, cold attacks deal less damage. Cannot be active at the same time as Hoarfrost, Wet Ice, Glacial Armor, and Hibernate.","",1); p_powerSet[2].powers[2]=new Power(2,"Hoarfrost","When activated the Hero becomes covered in a thick layer of frost, called Hoarfrost. While the Hero is covered in Hoarfrost, he takes less cold, smashing, and lethal damage. Resistance to fire is minimal. Cannot be used with Frozen Armor, Wet Ice, Glacial Armor and Hibernate.","",1); p_powerSet[2].powers[3]=new Power(3,"Chilling Embrace","While active, the Hero dramatically lowers the temperature around him, slowing the attack rate of all nearby foes, as well as their movement speed.","",2); p_powerSet[2].powers[4]=new Power(4,"Wet Ice","When the Hero activates this power, he covers himself in a think coating of slick, melting ice. This makes the Hero slippery and all but immune to Disorient, Immobilization and Hold effects. Wet Ice also increase his defense to most attacks and resistance to cold damage. Cannot be used with Frozen Armor, Hoarfrost, Glacial Armor and Hibernate.","",6); p_powerSet[2].powers[5]=new Power(5,"Permafrost","The Hero’s body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives the Hero strong resistance to cold damage, and some resistance to fire damage as well. This becomes a permanent attribute of the Hero and does not need to be activated.","",8); p_powerSet[2].powers[6]=new Power(6,"Icicles","While active, the hero forms sharp icicles on his body that continuously cuts all foes that attempt to enter melee range.","",12); p_powerSet[2].powers[7]=new Power(7,"Glacial Armor","When the Hero activates this power he covers himself in glacial ice. The crystalline matrix of the armor has refracting properties that make energy and negative energy based attacks less likely to land. Also, cold attacks deal less damage. Cannot be used with Frozen Armor, Hoarfrost, Wet Ice and Hibernate.","",18); p_powerSet[2].powers[8]=new Power(8,"Energy Absorption","Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe the Hero draws moisture from, adds to the Hero’s defense in the form of frozen armor. If there are no foes within range, the Hero will not gain any defense bonus.","",26); p_powerSet[2].powers[9]=new Power(9,"Hibernate","When the Hero activates this power, he encases himself in a block of solid ice, although he himself is left frozen and can not act. While Hibernating within this block of ice, the Hero heals at an incredible rate. The Hero can emerge at will by deactivating. Cannot be used with Frozen Armor, Hoarfrost, Wet Ice and Glacial Armor.","",32); p_powerSet[3]=new PowerSet(3,"Invulnerability","Invulnerability gives the user incredible abilities to resist damage and other effects. Invulnerability offers no protection from psionic attacks.",""); p_powerSet[3].powers=new Array(9); p_powerSet[3].powers[1]=new Power(1,"Resist Physical Damage","The Hero is naturally tough and is inherently resistant to smashing and lethal damage. This becomes a permanent attribute of the Hero and does not need to be activated.","",1); p_powerSet[3].powers[2]=new Power(2,"Temp Invulnerability","When the Hero clicks on this power, he becomes highly resistant to smashing and lethal damage for a short duration.","",1); p_powerSet[3].powers[3]=new Power(3,"Dull Pain","A Hero can active this power to increase his maximum Hit Points for a short time.","",2); p_powerSet[3].powers[4]=new Power(4,"Resist Elements","The Hero is naturally insulated and resistant to Fire and Cold damage. This becomes a permanent attribute of the Hero and does not need to be activated.","",6); p_powerSet[3].powers[5]=new Power(5,"Unyeilding Stance","When the Hero toggles on this power, he becomes an immovable object. The Hero temporarily becomes resistant to Knockback and greatly increases his resistance Disorientation, Hold, and to most damage types.","",8); p_powerSet[3].powers[6]=new Power(6,"Resist Energies","The Hero is naturally resistant to Energy and negative Energy Damage. This becomes a permanent attribute of the Hero and does not need to be activated.","",12); p_powerSet[3].powers[7]=new Power(7,"Invincibility","While this power is active, the Hero receives a huge bonus To Hit and some Defense bonus melee attacks for each additional foe in melee range. Most effective when fighting multiple opponents. This power becomes ineffective if you are battling foes at a range.","",18); p_powerSet[3].powers[8]=new Power(8,"Tough Hide","The Hero's thickened skin makes him much tougher to hit. This becomes a permanent attribute of the Hero and does not need to be activated.","",26); p_powerSet[3].powers[9]=new Power(9,"Unstoppable","When the Hero activates this power, he not only becomes extremely resistant to most damage, but also to Disorient, Immobilization, Hold and Sleep effects. Endurance Recovery is also increased. Unstoppable costs little Endurance to activate, however, after the power wears off, the Hero is left exhausted, Disoriented and drained of all Endurance.","",32); p_powerSet[4]=new PowerSet(4,"Stone Armor","The Hero can transform his skin into various forms of rock and stone. Stone Armor is one of the only Power Sets that offers resistance to Psionics. Stone Armor offers amazing defense, but many Stone Armors are mutually exclusive to each other. Only one Armor power may be active at any given time.",""); p_powerSet[4].powers=new Array(9); p_powerSet[4].powers[1]=new Power(1,"Rock Armor","While this power is active, the Hero’s skin becomes Stone. Rock Armor makes the Hero highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the hero. Cannot be active at the same time as other Armors in this set.","",1); p_powerSet[4].powers[2]=new Power(2,"Stone Skin","The Hero's tough skin is naturally resistant to Smashing and Lethal damage. This becomes a permanent attribute of the Hero and does not need to be activated.","",1); p_powerSet[4].powers[3]=new Power(3,"Earth's Embrace","The Hero is so connected to the earth, that he can draw upon its power to add to his own health. Activation this power increases the Hero’s maximum hit points.","",2); p_powerSet[4].powers[4]=new Power(4,"Mud Pots","While active, the Hero draws upon the geothermal power of the earth to create a bubbling pool of hot mud around himself. All foes in melee range will become snared and entrapped in the Mud, Slowing their movement and attack rate. The boiling heat from Mud Pots also deals some damage over time to the snared foes.","",6); p_powerSet[4].powers[5]=new Power(5,"Rooted","When the Hero toggles on this power, he merges with the earth and becomes an immovable object. The Hero temporarily becomes resistant to Knockback, Hold, and Disorient, although he cannot move until he deactivates the power.","",8); p_powerSet[4].powers[6]=new Power(6,"Brimstone Armor","While this power is active, the Hero's skin becomes encrusted in cracked Magma. Brimstone Armor makes the Hero highly resistant to fire and cold damage. This power cannot be active at the same time as other Armors in this set.","",12); p_powerSet[4].powers[7]=new Power(7,"Mineral Armor","Activating this power encrusts the Hero with mineral deposits that can disperse thought patterns and make Psionic attacks less likely to hit. Cannot be active at the same time as other Armors in this set.","",18); p_powerSet[4].powers[8]=new Power(8,"Crystal Armor","While this power is active, the Hero's skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. Cannot be active at the same time as other Armors in this set.","",26); p_powerSet[4].powers[9]=new Power(9,"Granite Armor","When the Hero activates this power, he is transformed into a massive bulk of unyielding rock and stone. The Hero's incredible mass makes him almost completely invulnerable. However, the Hero also becomes quite heavy, cannot fly, is slowed and has a reduced accuracy. Cannot be active at the same time as other Armors in this set or fly.","",32); s_powerSet=new Array(7); s_powerSet[1]=new PowerSet(1,"Battle Axe","Choose the Battle Axe and master a variety of powerful lethal attacks. Battle Axe is a Slow but powerful weapon that has a tendency to send foes flying!",""); s_powerSet[1].powers=new Array(9); s_powerSet[1].powers[1]=new Power(1,"Gash","Gashes your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knockdown foes.","",1); s_powerSet[1].powers[2]=new Power(2,"Chop","The Chop deals heavy damage with your Battle Axe, although it is much slower than the Gash. This attack can knockback a target.","",2); s_powerSet[1].powers[3]=new Power(3,"Taunt","Taunt a foe to get him to attack you. Usefull to pull a villain off an ally who finds themselves in over their heads.","",4); s_powerSet[1].powers[4]=new Power(4,"Beheader","This is an attempt to remove your opponent’s head from his neck with your Battle Axe. This attack is very slow, but can deal a very high amount of damage, and knockback the target.","",10); s_powerSet[1].powers[5]=new Power(5,"Build Up","Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.","",16); s_powerSet[1].powers[6]=new Power(6,"Swoop","An upswinging Swoop of your Battle Axe that deals a moderate amount of damage, and can send your target flying upwards.","",20); s_powerSet[1].powers[7]=new Power(7,"Whirling Axe","You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can send them flying back, giving you some breathing room.","",28); s_powerSet[1].powers[8]=new Power(8,"Cleave","This is an attempt to split your opponent in two in one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes down to the ground.","",25); s_powerSet[1].powers[9]=new Power(9,"Pendulum","This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back.","",38); s_powerSet[2]=new PowerSet(2,"Fiery Melee","Fiery Melee allows the Hero to conjure up flaming melee weapons and attacks. Fiery Melee powers tend to set foes ablaze for added damage.",""); s_powerSet[2].powers=new Array(9); s_powerSet[2].powers[1]=new Power(1,"Scorch","This power engulfs your hands in flames, and can ignite the target of your Scorching attack. Once on fire, they will suffer damage over time.","",1); s_powerSet[2].powers[2]=new Power(2,"Fire Sword","Through concentration, you can create a sword of fire that can set foes ablaze. Successful attacks from the Fire Sword will ignite your target, dealing damage over time.","",2); s_powerSet[2].powers[3]=new Power(3,"Taunt","Taunts a foe to get him to attack you. Usefull to pull a villain off an ally who finds themselves in over their heads.","",4); s_powerSet[2].powers[4]=new Power(4,"Combustion","Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.","",10); s_powerSet[2].powers[5]=new Power(5,"Breath of Fire","This allows you to spew forth fire from your mouth that can burn all foes within it’s narrow cone. This is a very accurate attack, that can deal good damage at a close range.","",16); s_powerSet[2].powers[6]=new Power(6,"Build Up","Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.","",20); s_powerSet[2].powers[7]=new Power(7,"Fire Sword Circle","Mastery of your Fire Sword has enabled you to make an attack on every foe in melee with you. This will slash and burn your enemies, dealing moderate damage, and setting them ablaze.","",28); s_powerSet[2].powers[8]=new Power(8,"Incinerate","Intense concentration can allow you to attempt to Incenerate an opponent. This will set your foe ablaze, dealing damage over time.","",25); s_powerSet[2].powers[9]=new Power(9,"Greater Fire Sword","The perfection of the Fire Sword, your mastery of it has allowed you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from your Greater Fire Sword will ignite your target, dealing damage over time.","",38); s_powerSet[3]=new PowerSet(3,"Ice Melee","Ice Melee allows the player to conjure up frozen melee weapons and attacks. Ice Melee powers can slow an opponent.",""); s_powerSet[3].powers=new Array(9); s_powerSet[3].powers[1]=new Power(1,"Frozen Fists","Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe’s attack speed is slowed, due to the chill caused by the cold blows.","",1); s_powerSet[3].powers[2]=new Power(2,"Ice Sword","You create a blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.","",2); s_powerSet[3].powers[3]=new Power(3,"Taunt","Taunts a foe to get him to attack you. Usefull to pull a villain off an ally who finds themselves in over their heads.","",4); s_powerSet[3].powers[4]=new Power(4,"Frost","You create a short cone of Frost in front of you, that can frostbite a foe (dealing damage over time), and slows their attack speeds as they uncontrollably shiver.","",10); s_powerSet[3].powers[5]=new Power(5,"Build Up","Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.","",16); s_powerSet[3].powers[6]=new Power(6,"Ice Patch","You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts.","",20); s_powerSet[3].powers[7]=new Power(7,"Freezing Touch","This Freezing touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing him in his tracks, leaving him cold and helpless.","",28); s_powerSet[3].powers[8]=new Power(8,"Greater Ice Sword","The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.","",25); s_powerSet[3].powers[9]=new Power(9,"Frozen Aura","Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals no significant damage.","",38); s_powerSet[4]=new PowerSet(4,"Energy Melee","Energy Melee allows the Hero to deliver deadly blows with focused power that often Disorient opponents.",""); s_powerSet[4].powers=new Array(9); s_powerSet[4].powers[1]=new Power(1,"Barrage","You perform a quick “one-two” punch that deals minor damage. Coupled with other Energy Punches, however, Barrage can Disorient a foe.","",1); s_powerSet[4].powers[2]=new Power(2,"Energy Punch","You perform a powerful Energy Punch that deals moderate damage. Energy Punch has the capability, when used with other Energy melee attacks, of Disorienting your opponent.","",2); s_powerSet[4].powers[3]=new Power(3,"Taunt","Taunts a foe to get him to attack you. Usefull to pull a villain off an ally who finds themselves in over their heads.","",4); s_powerSet[4].powers[4]=new Power(4,"Bone Smasher","Performing a Bone Smasher attack can be slow, but it compensates for this by dealing a greater amount of damage and having a better chance to Disorient than Energy Punch.","",10); s_powerSet[4].powers[5]=new Power(5,"Whirling Hands","By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe you are in melee with. Some foes may be hit hard enough to be Disoriented as well.","",16); s_powerSet[4].powers[6]=new Power(6,"Stun","By using ionized particles focused on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to Disorient the target.","",20); s_powerSet[4].powers[7]=new Power(7,"Build Up","Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.","",28); s_powerSet[4].powers[8]=new Power(8,"Energy Transfer","Mastery of Energy Melee begins with the ability to transfer your own vitality (in the form of Hit Points) into a punch that deals superior damage.","",25); s_powerSet[4].powers[9]=new Power(9,"Total Focus","Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents. Due to the exhausting nature of the Focus, you will leave yourself Disoriented for a short time after performing this attack.","",38); s_powerSet[5]=new PowerSet(5,"Stone Melee","The Hero can use the powers of earth and stone to do battle with his foes. Stone Melee allows the Hero to strike with fists of stone, summon stone weapons from the earth, and even shake the very ground itself.",""); s_powerSet[5].powers=new Array(9); s_powerSet[5].powers[1]=new Power(1,"Stone Fist","Your stone covered fists attack swiftly for minor damage, but may Disorient your opponent.","",1); s_powerSet[5].powers[2]=new Power(2,"Stone Mallet","Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals moderate damage, and can knock down weak foes.","",2); s_powerSet[5].powers[3]=new Power(3,"Taunt","Taunts a foe to get him to attack you. Usefull to pull a villain off an ally who finds themselves in over their heads.","",4); s_powerSet[5].powers[4]=new Power(4,"Heavy Mallet","A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents as well.","",10); s_powerSet[5].powers[5]=new Power(5,"Build Up","Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.","",16); s_powerSet[5].powers[6]=new Power(6,"Fault","A powerful stomp with your foot and you cause a seismic disturbance. This will crack the earth itself and cause chunks of bedrock to jut up, throwing nearby enemies into the air, possibly Disorienting them. Fault deals no damage on its own.","",20); s_powerSet[5].powers[7]=new Power(7,"Hurl Boulder","You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can Knockback foes.","",28); s_powerSet[5].powers[8]=new Power(8,"Tremor","You can cause a localized earthquake immediately around you. This will deal moderate damage to everything you are in melee with as well as knocking them back.","",25); s_powerSet[5].powers[9]=new Power(9,"Seismic Smash","This massive attack hits with all the force of the earth itself. It deals tremendous amounts of damage, and may Disorient the target if they are not defeated outright.","",38); s_powerSet[6]=new PowerSet(6,"Super Strength","Super Strength gives the Hero combat powers derived from the Hero’s immense physical strength. Super Strength powers tend to knock back foes.",""); s_powerSet[6].powers=new Array(9); s_powerSet[6].powers[1]=new Power(1,"Jab","A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.","",1); s_powerSet[6].powers[2]=new Power(2,"Punch","Your super strength Punch can deal a moderate amount of damage, but most of all can knock your opponents off their feet, unable to attack again until they stand up.","",2); s_powerSet[6].powers[3]=new Power(3,"Taunt","Taunts a foe to get him to attack you. Usefull to pull a villain off an ally who finds themselves in over their heads.","",4); s_powerSet[6].powers[4]=new Power(4,"Haymaker","A slow but devastating attack, the Haymaker has a great chance of knocking your opponent back.","",10); s_powerSet[6].powers[5]=new Power(5,"Hand Clap","You can clap your hands together with such force that you create a deafening shockwave. This shockwave can knockdown nearby foes, and they have a chance to become Disoriented due to the shock of the inner ear. Hand Clap deals no damage.","",16); s_powerSet[6].powers[6]=new Power(6,"Knockout Blow","You can perform a Knockout Blow on your opponent. This punch deals little real damage, but has a great chance of Disorienting your target.","",20); s_powerSet[6].powers[7]=new Power(7,"Rage","An unconscious Rage comes over you, sending you into a berserker fury. While raging your damage is greatly increased, but when it subsides you are Disoriented and easier to hit for a brief time.","",28); s_powerSet[6].powers[8]=new Power(8,"Hurl","You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can Knockback foes.","",25); s_powerSet[6].powers[9]=new Power(9,"Foot Stomp","Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee with you.","",38); s_powerSet[7]=new PowerSet(7,"War Mace","Choose the Medieval Mace and master a variety of powerful smashing attacks. Attack speeds are good, and the weight of the Mace has good Disorienting capabilities.",""); s_powerSet[7].powers=new Array(9); s_powerSet[7].powers[1]=new Power(1,"Bash","You perform a Bashing attack with your mace that deals moderate damage, and can sometimes disorient your opponent.","",1); s_powerSet[7].powers[2]=new Power(2,"Pulverize","You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.","",2); s_powerSet[7].powers[3]=new Power(3,"Taunt","Taunts a foe to get him to attack you. Usefull to pull a villain off an ally who finds themselves in over their heads.","",4); s_powerSet[7].powers[4]=new Power(4,"Clobber","You attempt to Clobber your foe’s head in order to Disorient them. This attack does little damage on its own, but can leave most foes Disoriented for a very long time.","",10); s_powerSet[7].powers[5]=new Power(5,"Build Up","Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.","",16); s_powerSet[7].powers[6]=new Power(6,"Jawbreaker","This upward swing attempts to shatter your opponent’s jaw, and has a chance to send them flying up into the air at the same time.","",20); s_powerSet[7].powers[7]=new Power(7,"Whirling Mace","You swing your mace in a circle all around you, attacking everyone you are in melee with. Your Whirling Mace deals moderate damage, and has a chance to Disorient every foe you hit.","",28); s_powerSet[7].powers[8]=new Power(8,"Shatter","You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage, and can knock foes back a great ways.","",25); s_powerSet[7].powers[9]=new Power(9,"Crowd Control","You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range in this arc, deals them some serious damage, and knocks them down.","",38); break; } if (new_id>0) { // Update Primary Powers based on Archtype and Show combo for (var x=1;x'); document.writeln(''); for(var x=1;x'+archtypes[x].name+''); } document.writeln(''); } function drawButtonPPowers() { for (var x=0;x<9;x++) document.writeln('

'); for (x=0;x<9;x++) { //document.myBuild.ppowers[x].disabled=true; document.myBuild.ppowers[x].style.visibility="hidden"; } } function updatePPowers(new_ppower_set_id) { ppower_set_id=new_ppower_set_id; for (var x=0;x<9;x++) { document.myBuild.ppowers[x].value=p_powerSet[ppower_set_id].powers[x+1].name+" (L"+p_powerSet[ppower_set_id].powers[x+1].level+")"; document.myBuild.ppowers[x].style.visibility="visible"; } } function drawButtonSPowers() { for (var x=0;x<9;x++) document.writeln('

'); for (x=0;x<9;x++) { //document.myBuild.spowers[x].disabled=true; document.myBuild.spowers[x].style.visibility="hidden"; } } function updateSPowers(new_spower_set_id) { spower_set_id=new_spower_set_id; for (var x=0;x<9;x++) { document.myBuild.spowers[x].value=s_powerSet[spower_set_id].powers[x+1].name+" (L"+s_powerSet[spower_set_id].powers[x+1].level+")"; document.myBuild.spowers[x].style.visibility="visible"; } } function hideAllPowers() { for (x=0;x<9;x++) { document.myBuild.ppowers[x].style.visibility="hidden"; document.myBuild.ppowers[x].className=""; document.myBuild.spowers[x].style.visibility="hidden"; document.myBuild.spowers[x].className=""; } } function drawComboPPowers() { document.writeln(''); document.myBuild.ppower.style.visibility="hidden"; } function drawComboSPowers() { document.writeln(''); document.myBuild.spower.style.visibility="hidden"; } function drawComboPowerPool(combo_num) { document.writeln(''); } function drawButtonPowerPool(combo_num) { //document.writeln('
'); switch (combo_num) { case 1: document.writeln('
'); document.myBuild.pool_power1_title.style.visibility="hidden"; for (var x=0;x<4;x++) document.writeln('
'); for (x=0;x<4;x++) document.myBuild.pool_powers1[x].style.visibility="hidden"; break; case 2: document.writeln('
'); document.myBuild.pool_power2_title.style.visibility="hidden"; for (var x=0;x<4;x++) document.writeln('
'); for (x=0;x<4;x++) document.myBuild.pool_powers2[x].style.visibility="hidden"; break; case 3: document.writeln('
'); document.myBuild.pool_power3_title.style.visibility="hidden"; for (var x=0;x<4;x++) document.writeln('
'); for (x=0;x<4;x++) document.myBuild.pool_powers3[x].style.visibility="hidden"; break; } } function updatePoolPower(combo_num,pool_power_id) { master_pool_power_id[combo_num]=pool_power_id; if (pool_power_id==0) { tog_vis="hidden"; } else { tog_vis="visible"; } switch (combo_num) { case 1: document.myBuild.pool_power1_title.value=pool_powerSet[pool_power_id].name; document.myBuild.pool_power1_title.style.visibility=tog_vis; for (var x=0;x<4;x++) { document.myBuild.pool_powers1[x].value=pool_powerSet[pool_power_id].powers[x+1].name+" (L"+pool_powerSet[pool_power_id].powers[x+1].level+")"; document.myBuild.pool_powers1[x].style.visibility=tog_vis; } break; case 2: document.myBuild.pool_power2_title.value=pool_powerSet[pool_power_id].name; document.myBuild.pool_power2_title.style.visibility=tog_vis; for (var x=0;x<4;x++) { document.myBuild.pool_powers2[x].value=pool_powerSet[pool_power_id].powers[x+1].name+" (L"+pool_powerSet[pool_power_id].powers[x+1].level+")"; document.myBuild.pool_powers2[x].style.visibility=tog_vis; } break; case 3: document.myBuild.pool_power3_title.value=pool_powerSet[pool_power_id].name; document.myBuild.pool_power3_title.style.visibility=tog_vis; for (var x=0;x<4;x++) { document.myBuild.pool_powers3[x].value=pool_powerSet[pool_power_id].powers[x+1].name+" (L"+pool_powerSet[pool_power_id].powers[x+1].level+")"; document.myBuild.pool_powers3[x].style.visibility=tog_vis; } break; } } function addPower(powerObj) { if (powerObj.className=='hov') { powerObj.className=''; master_powers_avail=master_powers_avail+1; } else { powerObj.className='hov'; master_powers_avail=master_powers_avail-1; if (master_powers_avail<0) { alert("You cannot take any more powers are your Current Level."); master_powers_avail=master_powers_avail+1; powerObj.className=''; } } document.myBuild.powers_avail.value=master_powers_avail; } function addPoolPower(powerObj) { if (powerObj.className=='hovpp') { powerObj.className='pool_btn'; master_powers_avail=master_powers_avail+1; } else { powerObj.className='hovpp'; master_powers_avail=master_powers_avail-1; if (master_powers_avail<0) { alert("You cannot take any more powers are your Current Level."); master_powers_avail=master_powers_avail+1; powerObj.className='pool_btn'; } } document.myBuild.powers_avail.value=master_powers_avail; } function drawPowersAvail() { document.writeln('Powers Available: '); document.writeln(''); } function drawCurrentLevel() { document.writeln('Current Level: '); document.writeln(''); } var archtypes=new Array(6); archtypes[0]=new Archtype(0,"Inherent","Inherent powers avialable to all superhero's, includes pool powers."); archtypes[1]=new Archtype(1,"Blaster","The Blaster is an offensive juggernaut. Whether up close or afar, he can deal out tremendous amounts of damage. In comparison to the other Archetypes, the Blaster is by far the most damaging to the enemy. But the Blaster is quite fragile; this Archetype has relatively few hit points. Blaster heroes must be on their guard before getting into combat; while their immense power can overcome most foes, alone they are quite vulnerable. The Blaster can turn the tide of a conflict, but they need their friends to help them succeed. \n\nHit Points: Low\nDamage: High \n\n\nPrimary Power Category - Ranged Attacks\nSecondary Power Category - Melee Attacks"); archtypes[2]=new Archtype(2,"Controller","The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains - from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles - but the Controller depends upon his teammates for protection. \n\nHit Points: Low\nDamage: Low \n\nPrimary Power Category - Control\nSecondary Power Category - Buff/Debuff"); archtypes[3]=new Archtype(3,"Defender","The Defender is a long-range support specialist. This Archetype is effective with ranged attacks (though not quite on par with the Blaster), but the Defender's true worth shines in another area. Defenders are the premier helpers in the game - they are the best at strengthening their teammate's abilities (buffing) and weakening foes (debuffing). They aren't built for lengthy hand to hand combat, though they aren't fragile, either. The Defender needs to keep an eye both on his teammates and the enemy - in order to see which requires his powerful attention first! \n\nHit Points: Medium\nDamage: Medium \n\nPrimary Power Category - Buff/Debuff\nSecondary Power Category - Ranged Attacks"); archtypes[4]=new Archtype(4,"Scrapper","No lone criminal wants to cross paths with a Scrapper - because odds are that only the Scrapper is going to walk away. Ferocity and skill make the Scrapper master of hand to hand combat. However, Scrappers do not have any ranged attacks, so they rely on the other Archetypes to help in battles requiring long-range punch. The Scrapper is resilient, though, and after the Tanker, the best Archetype at withstanding damage. \n\nHit Points: Medium\nDamage: High \n\nPrimary Power Category - Melee Attacks\nSecondary Power Category - Defense"); archtypes[5]=new Archtype(5,"Tanker","The Tanker is an irresistible force combined with an immovable object. This Archetype can take and dish out all sorts of damage. The Tanker is not totally invulnerable, but his skills allow the other Archetypes to play their parts, too. The Tanker is a devastating hand to hand combatant, and ranks second only to the Scrapper in sheer melee power. He possesses some ranged abilities, though far below those of the Blaster or the Defender. Tankers proudly stand in the front lines of battle in order to protect their comrades and, of course, the innocent. \n\nHit Points: High\nDamage: Medium \n\nPrimary Power Category - Defense\nSecondary Power Category - Melee Attacks"); var archtype_id=-1; var ppower_set_id=-1; var spower_set_id=-1; var master_pool_power_id=Array(3); var master_powers_avail=20; var pool_powerSet=new Array(11); pool_powerSet[0]=new PowerSet(1,"None","",""); pool_powerSet[0].powers=new Array(4); pool_powerSet[0].powers[1]=new Power(1,"None","","",0); pool_powerSet[0].powers[2]=new Power(2,"None","","",0); pool_powerSet[0].powers[3]=new Power(3,"None","","",0); pool_powerSet[0].powers[4]=new Power(4,"None","","",0); pool_powerSet[1]=new PowerSet(1,"Flight","Flight Power Pool desc",""); pool_powerSet[1].powers=new Array(4); pool_powerSet[1].powers[1]=new Power(1,"Hover","For hovering and aerial combat. It is much slower than normal Fly, but provides some defense, offers good air control, costs almost no Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes.","",6); pool_powerSet[1].powers[2]=new Power(2,"Air Superiority","This two handed overhead melee attack can sometimes knock a flying target to the ground.","",6); pool_powerSet[1].powers[3]=new Power(3,"Fly","Fly allows the Hero to travel large distances quickly, but it uses a lot of endurance and the Hero will fall if he runs out before landing. A Hero's Fly speed increases over level. The Hero's accuracy is reduced while using this travel Fly power. For aerial combat, Hover is a more effective Flight power.","",14); pool_powerSet[1].powers[4]=new Power(4,"Group Fly","The Hero can endow his nearby teammates with flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly is slower than Fly, but costs less Endurance. However, each teammate you carry costs additional Endurance. Flying Heroes suffer from reduced Accuracy.","",20); pool_powerSet[2]=new PowerSet(2,"Fighting","Fighting Power Pool desc",""); pool_powerSet[2].powers=new Array(4); pool_powerSet[2].powers[1]=new Power(1,"Boxing","A decent punch that has a small chance to Disorient foes.","",6); pool_powerSet[2].powers[2]=new Power(2,"Kick","A modest kicking attack that has a small chance to knock opponents down.","",6); pool_powerSet[2].powers[3]=new Power(3,"Tough","While active, the Hero is tough and slightly resistant to Smashing and Lethal damage.","",14); pool_powerSet[2].powers[4]=new Power(4,"Weave","While active, the Hero bobs and weaves, and increases his defense to melee and ranged attacks.","",20); pool_powerSet[3]=new PowerSet(3,"Fitness","Fitness Power Pool desc",""); pool_powerSet[3].powers=new Array(4); pool_powerSet[3].powers[1]=new Power(1,"Swift","The Hero can naturally travel slightly faster than normal. This ability is an Auto power; it does not cost any Endurance and does not need to be activated.","",6); pool_powerSet[3].powers[2]=new Power(2,"Hurlde","The Hero can naturally jump higher than normal. This ability is an Auto power; it does not cost any Endurance and does not need to be activated.","",6); pool_powerSet[3].powers[3]=new Power(3,"Health","The Hero heals slightly faster than a normal person. This ability is an Auto power; it does not cost any Endurance and does not need to be activated.","",14); pool_powerSet[3].powers[4]=new Power(4,"Stamina","The Hero recovers his Endurance slightly more quickly. This ability is an Auto power; it does not cost any Endurance and does not need to be activated.","",20); pool_powerSet[4]=new PowerSet(4,"Invisibility","Invisibility Power Pool desc",""); pool_powerSet[4].powers=new Array(4); pool_powerSet[4].powers[1]=new Power(1,"Invisibility","The Hero bends light around himself to become completely Invisible. While this toggle power is active, the Hero is all but impossible to detect. However, while Invisible, the Hero cannot attack, and can only use powers that affect himself.","",6); pool_powerSet[4].powers[2]=new Power(2,"Stealth","The Hero blends into his environment and can only be seen at very close range. The Hero can also attack, but if he does so, he will be discovered. Even if discovered, the Hero is still hard to see and has a bonus to defense, but his movement speed is reduced.","",6); pool_powerSet[4].powers[3]=new Power(3,"Grant Invisibility","Grants a targeted teammate with full Invisibility. The invisibility lasts a limited duration. While your ally is still Invisible, he cannot be detected unless he attacks a target. If discovered, the target is still hard to see and has a bonus to defense.","",14); pool_powerSet[4].powers[4]=new Power(4,"Phase Shift","The Hero can Phase Shift to become out of sync with normal space. Although you do not became completely invisible, you are translucent and hard to see. The Hero becomes intangible, and cannot affect or be affected by those in normal space.","",20); pool_powerSet[5]=new PowerSet(5,"Leadership","Leadership Power Pool desc",""); pool_powerSet[5].powers=new Array(4); pool_powerSet[5].powers[1]=new Power(1,"Maneuvers","A good leader knows how to protect his team. While active, this power increases the Defense of nearby teammates.","",6); pool_powerSet[5].powers[2]=new Power(2,"Tactics","While this power is active, a Hero can grant an increase to his nearby teammate's Accuracy.","",6); pool_powerSet[5].powers[3]=new Power(3,"Assault","While this power is active, the Hero empowers his nearby teammates with a bonus to Damage.","",14); pool_powerSet[5].powers[4]=new Power(4,"Vengeance","The loss of a good leader enrages the team. When a Hero is defeated in combat and activates this power, he grants his teammates a bonus to defense, accuracy, and damage.","",20); pool_powerSet[6]=new PowerSet(6,"Leaping","Leaping Power Pool desc",""); pool_powerSet[6].powers=new Array(4); pool_powerSet[6].powers[1]=new Power(1,"Jump Kick","A good jumping kick attack that may Knockback foes. Good for the Hero that is looking for another attack power.","",6); pool_powerSet[6].powers[2]=new Power(2,"Combat Jumping","While active, Combat Jumping increases your defense and adds resistance to Immobilization. Also offers good air control and moderately increases your jump height and distance.","",6); pool_powerSet[6].powers[3]=new Power(3,"Super Jump","While this power is active, the Hero can leap great distances and heights, easily Super Jumping over buildings and from rooftop to rooftop.","",14); pool_powerSet[6].powers[4]=new Power(4,"Acrobatics","While this Toggle power is on, the Hero is very nimble and Acrobatic. The Hero can avoid most Knockback effects and is resistant to Hold effects.","",20); pool_powerSet[7]=new PowerSet(7,"Manipulation","Manipulation Power Pool desc",""); pool_powerSet[7].powers=new Array(4); pool_powerSet[7].powers[1]=new Power(1,"Challenge","Challenge a foe to attack you. Use this to pull a villain off an ally in trouble or away from a mob of foes. Not as effective as a typical Scrapper or Tanker power.","",6); pool_powerSet[7].powers[2]=new Power(2,"Provoke","This power attracts the attention of a foe and all those around him. Use this to pull villains off an ally in trouble.","",6); pool_powerSet[7].powers[3]=new Power(3,"Intimidate","The Hero threatens a single foe and scares him away for a brief while.","",14); pool_powerSet[7].powers[4]=new Power(4,"Invoke Panic","This power causes sheer terror in those around you so that they run away.","",20); pool_powerSet[8]=new PowerSet(8,"Medicine","Medicine Power Pool desc",""); pool_powerSet[8].powers=new Array(4); pool_powerSet[8].powers[1]=new Power(1,"Aid Other","Heals a single targeted Hero. This power is interruptible, so you shouldn't use this in combat.","",6); pool_powerSet[8].powers[2]=new Power(2,"Stimulant","Frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. This power is interruptible and shouldn't be used in the heat of combat.","",6); pool_powerSet[8].powers[3]=new Power(3,"Aid Self","Allows the Hero to heal himself. This power is interruptible.","",14); pool_powerSet[8].powers[4]=new Power(4,"Resuscitate","Revives a fallen Hero, but the Hero is very weak, and must rest a while to regain his strength. This power is interruptible.","",20); pool_powerSet[9]=new PowerSet(9,"Super Speed","Super Speed Power Pool desc",""); pool_powerSet[9].powers=new Array(4); pool_powerSet[9].powers[1]=new Power(1,"Flurry","Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying, that it has a chance to Disorient the target.","",6); pool_powerSet[9].powers[2]=new Power(2,"Hasten","The Hero can reduce the Recharge Time of all powers for 120 seconds. Although Hasten does not cost any Endurance to activate, the Hero can tire easily because Endurance does not recover more quickly. After Hasten wears off, the Hero becomes tired and will lose some Endurance.","",6); pool_powerSet[9].powers[3]=new Power(3,"Super Speed","The Hero can run at super-human speeds. However, traveling at such speeds is not without risk. While running at Super Speed, the Hero is much more vulnerable to physical damage.","",14); pool_powerSet[9].powers[4]=new Power(4,"Whirlwind","The Hero spins around at an amazing speed to create a Whirlwind around himself. Any foes that enter this whirlwind will be tossed into the air.","",20); pool_powerSet[10]=new PowerSet(10,"Teleportation","Teleportation Power Pool desc",""); pool_powerSet[10].powers=new Array(4); pool_powerSet[10].powers[1]=new Power(1,"Recall Friend","The Hero can Teleport one of his Teammates to a targeted location next to the caster. The target must be a Teammate and can be selected from the Team window. This process leaves your teammate Disoriented for a brief time. The Hero can also rescue a fallen Teammate that may be in a hostile or inaccessible location, as long as they are on the same map. This power can be interrupted.","",6); pool_powerSet[10].powers[2]=new Power(2,"Teleport Foe","The Hero can Teleport a single targeted foe directly next to the caster. A successful hit must be made in order to teleport the target, and more powerful foes cannot be teleported. This power can be interrupted.","",6); pool_powerSet[10].powers[3]=new Power(3,"Teleport","The Hero can Teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as the Hero has Endurance. (Range restriction, LOS restriction, no z axis restriction.)","",14); pool_powerSet[10].powers[4]=new Power(4,"Team Teleport","The Hero can Teleport himself, his nearby teammates (even those defeated) to a targeted location. Teammates must be in close proximity to you. This process can be very Disorienting to your teammates, and quite a strain on you. After teleporting, you and your teammates will be left Disoriented for a brief time. This power can be interrupted.","",20);